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N-DReW25's Disciple and the Holocron's Idea's

N-DReW25

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This topic has been discussed a million times over during the years and each topic has been concluded with "There isn't enough content to restore it and would be custom content" and no one has taken up the challenge of making this a reality. This blog is an idea made by me on how a custom content Disciple Holocron mod should play out.

 

Before I begin with the actual idea for those who don't know what I am referring to once the Disciple was a Jedi a female Exile and he would find Holocrons and these Holocrons could teach the Exile and him a new Force Power, this hasn't been restored as only lines remain, no actual Holocron's or locations for the Holocrons exist.

 

For those who are interested in lines here is a video by Sith Holocron of the cut lines

 

 

Now for the idea.

 

Holocrons should be founded on most worlds as placeables. For locations, I would say

 

Jedi Holocron in the Onderon Royal Palace museum
Jedi Holocron in the Jedi Enclave Sublevel
Sith Holocron in the Sith Academy

 

First off, if you're male you should still be allowed to open the Holocron without the Disciple. If you use Party Swap then a male character can hear Disciple's lines but another male penalty will apply which I will mention later on. The powers the Holocron should teach you are Force Crush, Force Enlightenment and Battle Precognition. As Battle Precognition can be taught by the Handmaiden if you're male or use party swap a penalty should apply to the Holocron that teaches Battle Precognition so that you don't learn it twice.

 

My idea for a penalty is that the Holocron for Battle Precognition should be found on Dantooine behind a locked door in the Sublevel. On the opposite side of the academy away from the Holocron room should be a Mercenary Corpse with Thorium Charges and a Datapad to detail how he was to find Jedi Artefacts for Azkul so he could sell the Artefacts for credits to fund his Mercenary Army (Or learn the Holocrons secrets for himself as he does state he was trained at Malak's academy possibly hinting he was a Sith Student on Korriban). Using the Thorium Charges from either the dead mercenary or somewhere else the Exile can blast the door down, the penalty here is that if you have Handmaiden male or female the Holocron "breaks" in the explosion similar to the one on Korriban with Bastila's message if you are light side. If you don't have Handmaiden then the Holocron can teach you Battle Precognition.

 

The Jedi Holocron in the Onderon Royal Palace museum should be viewed by the Onderonian's as a Jewel not knowing of its true nature, where it came from presumably was found on Onderon during some previous war left behind by a possibly dead Jedi. The Exile should learn Force Enlightenment from this one and gain Light Side points for doing so.

 

The Sith Holocron on Korriban should be found somewhere in the Sith Academy maybe the Sith Library as there is a Sith in K1 who states there are Holocrons in the Academy and also Scavengers have been trying to steal these holocrons. This Holocron will teach Force Crush and give the player Dark Side points.

 

Obviously, you cannot receive Force Enlightenment or Force Crush at the end game like in Vanilla and TSLRCM. Another good idea for this mod is that you teach your Jedi Companions your new powers, Disciple on the over hand if he was present when you learned the powers will gain the power with you meaning you don't have to teach him at all.

 

For the actual Holocron placeable's I'd suggest Insidious' Holocron Placeable Modder's Resource found here- http://deadlystream.com/forum/files/file/581-k1tsl-modders-resource-holocrons/

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I like your ideas on where to find these holocrons and generally I'd really like to see them restored.

 

However I think that they should not grant Force Crush and Force Enlightenment but new powers as those are endgame powers in my eyes that shouldn't be available early in the game. I didn't like getting them from the Jedi Temple mod either.

 

The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.

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However I think that they should not grant Force Crush and Force Enlightenment but new powers as those are endgame powers in my eyes that shouldn't be available early in the game. I didn't like getting them from the Jedi Temple mod either.

What if you needed to be a specific level to actually use the Holocrons or other requirements. What if you start Disciple's search for the Holocron's at any time you chose however only Jedi could open Holocrons so you'd need to turn him into a Jedi before you can finish the quest. To activate a Holocron you require two Jedi and those Jedi need to know a form of Jedi meditation that unlocks the Holocron, so I believe only Disciple and Kreia would actually know how to open the Holocron. For more requirements. You could make it so that the player needs a high Will/Wisdom count in order to successfully embrace the Holocron's teachings. if the Exile and maybe Kreia and Disciple don't meet this requirement they both don't learn. Presumably, if you don't have Disciple and are stuck with Kreia she'd have to meet the requirement and she'd gain the powers.

 

In short: You'd need to be a specific level to use the Holocron so I'd say Dantooine Holocron is level 15, Onderon Holocron is 20 and the Korriban Holocron is 25. You need either Kreia or Disciple in your party as they are the only two in your party who knows the 2 Jedi meditation to activate it, Disciple would have to be trained as a Jedi if you do it with him and the Exile and Kreia/Disciple would have to have high will/wisdom in order to embrace the Holocron's teaching. This would make sure you'd obtain the powers late in the game and not early though I bet this idea probably raises more problems.

 

As for the Jedi Temple mod, that was just overpowered made by someone who wanted to pretty much cheat his way through the game.

 

The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.

Well, perhaps there could be some sort of benefit for the player if Disciple is the one who activates the Holocron though the only reason he isn't relied on as much as Obsidian intended is because he isn't available for male characters and I don't want to make Party Swap a requirement to use this mod.

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Why did you create a new blog on this subject when I already covered it here?  smh

I honestly did not know about that blog. In my defence, my blog details how this mod should be handled so this means about a quarter of your challenge presented in that blog has been partially completed.

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"...once the Disciple was a Jedi a female Exile..."

 

He was? Commas. They're important sometimes. X)

 

Okay for reals though...

 

The idea for the holocrons is neat, but as Kexikus mentioned, there's no reason to have Disciple with you with the idea. The idea of a level requirement is nice too as is needing to have him along and that he be a Jedi/Sith.

 

The biggest problem, though, is that you can only be in the palace one time. So that location wouldn't work. It would also remove the player's ability to play in any order they want and take whomever they wish to the palace. So that one should be moved. Citadel Station or Nar Shaddaa would work (rather than twice on the same planet, not that that would be bad).

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The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.

Have you listened to the video above? There's a Disciple exclusive story in there.

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Have you listened to the video above? There's a Disciple exclusive story in there.

 

I'd have to second SH voice, it really should be exclusive to Disciple. Otherwise, I think it loses it's appeal.

 

@HK-47 I'd have to challenge that. Part of the game is making sacrifices and choices based upon what the game has to offer, such as class choice, companion training, romance options, dark/light/grey playthroughs. Decisions on which companions to send to Dxun Sith Tomb, sacrificing Visas, the different Hk-47 endings... etc

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The idea for the holocrons is neat, but as Kexikus mentioned, there's no reason to have Disciple with you with the idea. The idea of a level requirement is nice too as is needing to have him along and that he be a Jedi/Sith.

 

The biggest problem, though, is that you can only be in the palace one time. So that location wouldn't work. It would also remove the player's ability to play in any order they want and take whomever they wish to the palace. So that one should be moved. Citadel Station or Nar Shaddaa would work (rather than twice on the same planet, not that that would be bad).

True, though where on Citadel and Nar Shaddaa could you put a Holocron? Maybe Chodo Habat has a Holocron room and if you're light side he'll let you in the room so you can learn it's secrets because he doesn't know how to use the Holocron but Disciple can. 

 

And this can work because Chodo actually has a secret room

 

 

 

@HK-47 I'd have to challenge that. Part of the game is making sacrifices and choices based upon what the game has to offer, such as class choice, companion training, romance options, dark/light/grey playthroughs. Decisions on which companions to send to Dxun Sith Tomb, sacrificing Visas, the different Hk-47 endings... etc

I don't think having Gender exclusive powers would be a sacrifice someone would want to make. Because without PartySwap (Let's say if I wanted a "Restoration" playthrough with TSLRCM, M4-78, Disciple Holocron etc) people would have to have to sacrifice playing as a male character in order to play with the really cool Force Crush and Force Enlightenment.

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In short: You'd need to be a specific level to use the Holocron so I'd say Dantooine Holocron is level 15, Onderon Holocron is 20 and the Korriban Holocron is 25. You need either Kreia or Disciple in your party as they are the only two in your party who knows the 2 Jedi meditation to activate it, Disciple would have to be trained as a Jedi if you do it with him and the Exile and Kreia/Disciple would have to have high will/wisdom in order to embrace the Holocron's teaching. This would make sure you'd obtain the powers late in the game and not early though I bet this idea probably raises more problems.

 

I like the idea you have, but what if someone forgets to take Disciple into the royal palace during the civil war quest or into the Sith Academy on Korriban? Then won't the player miss the holocron opportunity? Disciple is one the more unpopular players after all.

 

And perhaps instead of the last two holocrons on Korriban and Onderon teaching the endgame force powers, perhaps there could be stat increases instead? I like the idea of having the Dantooine holocron having the Battle Precognition power, so females can finally get that power after all this time. 

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I like the idea you have, but what if someone forgets to take Disciple into the royal palace during the civil war quest or into the Sith Academy on Korriban? Then won't the player miss the holocron opportunity? Disciple is one the more unpopular players after all.

True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work

 

And perhaps instead of the last two holocrons on Korriban and Onderon teaching the endgame force powers, perhaps there could be stat increases instead?

The dialogue spoken by Disciple suggests the endgame powers where to be learned through holocrons and not achieved through the end game: You notice how every other power is learned through a cutscene usually taught by an NPC like Force Sight, Force Breath etc but the endgame powers are just achieved with no form of training? The Holocrons would work if there were restrictions like level restrictions.

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True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work.

Perhaps you could place one of the holocrons in one of the Sith Lord tombs like in K1? Actually, I don't know if that would work, as I don't think those tomb modules from K1 exist in K2. Could a custom module be built from scratch?

 

I do like the Chodo Habat light side holocron idea, but you'd have to somehow find a way to have Disciple and/or Habat point you in the right direction in order to come back to Citadel Station. Perhaps you could have Habat contact you via hologram on the Ebon Hawk, as the alien VO can cover up the lack of English-spoken VO that wouldn't be there.

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Did this bright idea with the Desciple quest really die without being born? It's a pity. After all, if you think about it, this search for holocrons could be so organically integrated into the world of the game that the quest would be indistinguishable from the original content (as, for example, with the Dustil Onasi mod). With current technology, voicing Desciple's AI replicas is not a problem at all. What if you give one of the holocrons the ability to instantly move Exile to other locations or times (as an observer of events)? A huge corridor of opportunities opens up here.

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