Official K1R Progress Thread
#1
Posted 28 June 2011 - 08:42 PM
Black Vulkar Basement - ZM90
Sith Soilders In Sewers - ZM90
Shuma The Hutt - ZM90
Duan Passcard Dialog - ZM90,Mandalore
Shen/Rahasia Extra Dialog - ZM90
Krayt Dragon Fight - ZM90
Carth Extra Taris Dialog - Zbyl (thanks for the generous contribution)
Restored BIK Movies - Zbyl (thanks again)
Extended Sith Raid on Taris (Zbyl,ZM90 thanks again Zbyl)
Outfit Correction for Uthar and Yuthura - ZM90
Juhani Extra Dialog - Allronix
Impossible Difficulty - ZM90
Other Corrections to Taris - Zbyl (thanks again)
Wookiee Amulet - Mandalore
Bastila on Korriban - ZM90
Party in Naga Sadow's Tomb - ZM90
Alternate way to get Sith Uniforms - ZM90,Mandalore
Glow Rod - Mandalore
There are other things not listed here that are partly done and the list will be updated with those things when they are done. If I am missing anything else that is done please let me know and the list will be updated accordingly.
#2
Posted 28 June 2011 - 08:54 PM
#3
Posted 28 June 2011 - 09:11 PM
Have you made any headway into restoring the Iriaz creatures to Dantooine?
Not yet but,I have made headway into several different pieces of cut content. The problem with me is I work on a piece of cut content then I sometimes skip to another like how I was working on the extended version of the Sunry trial at Manaan then went on to do something else. I always come back to stuff later though. What happens to me is I lose interest in working on a certain piece of cut content then I work on another one. That's always been a problem with me as a beta restorer despite the fact that I am very passionate about beta/cut content.
Things I have made headway into include
Sunry Murder Trial
Sith Board Ebon Hawk
Lower City Cut Content
Undercity Cut Content
Injured Sith in the Unknown Regions Temple
Injured Sith on the Leviathan
Alternate way of getting the Sith Base passcard on Taris (almost complete)
As well as others I am not remembering right now.
Anyway for those wondering why I am restoring things that normally conflict with the story and how this will work let me explain.
The things that normally conflict with the story you will usually need a extremely high persuade to see such as Bastila on Korriban or party members in Sadow's tomb. The idea behind this is not only are we giving you extended scenes and extended areas we are letting you play KotOR your way with these alternative scenarios. So the whole purpose of K1R is to give the players a extended game and to allow them to play KotOR their way even if it means adding a little of our own content to open up the options. Sounds like a pretty good deal doesn't it?
#4
Guest_Darth Hayze_*
Posted 29 June 2011 - 01:28 PM
#5
Posted 29 June 2011 - 03:28 PM
I have work to do. I should be doing it.

#6
Posted 29 June 2011 - 04:13 PM
Anything you need a hand on on the half-done list while I'm working on the cut Sith dialogue on Taris?
Sure,make a script that will allow Bastilla to be in the party for Korriban. That would go along nicely with my near finished restoration of party members in Sadow's tomb.
#7
Guest_Astor_*
Posted 29 June 2011 - 04:15 PM
#8
Posted 29 June 2011 - 04:16 PM
I have work to do. I should be doing it.

#9
Posted 29 June 2011 - 09:55 PM
I downloaded an iriaz restoration patch a while ago. If you like, I could upload it and you could include it and give credit to the author.
I think they would have to ask the permission of the person who created the fix before they could include it in their work. The original creator of that fix was Master Zionosis and might be reached through that link. (I only say might as he hasn't checked into LF since 04-30-2011 so there are no guarantees on speediness of replies.) Best of luck!
#10
Posted 04 July 2011 - 01:22 AM
#11
Posted 04 July 2011 - 04:05 PM
*interested*
#12
Posted 04 July 2011 - 06:44 PM
Which cut lines?
*interested*
I believe it's the ones where Juhani speaks of Korriban's evil and how it affected her. I don't remember where they are though so I'll have to look for them.
#13
Posted 04 July 2011 - 08:23 PM
http://knightsoftheo...adowlands;86553
Why not check out all of the previously released restoration mods and see if those folks would be willing to contribute their items to your project?
http://knightsoftheo...ed_Content;9831
#14
Posted 05 July 2011 - 03:00 PM
I have work to do. I should be doing it.

#15
Guest_bendarby24_*
Posted 05 July 2011 - 04:17 PM
http://knightsoftheo...toration;100411
#16
Posted 05 July 2011 - 04:21 PM
I have work to do. I should be doing it.

#18
Guest_Astor_*
Posted 05 July 2011 - 05:26 PM
Why not check out all of the previously released restoration mods and see if those folks would be willing to contribute their items to your project?
http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic/Mods/Restored_Content;9831
A lot of the mods on that list are only half done, and most are extremely buggy. I should know, having tried just about every one.
Will this mod be restoring the Czerka uniforms to the guys found on Korriban? Like the landing port guards and the salesmen and so on.
I just noticed, what's the impossible difficulty thing that's been restored?
#19
Posted 05 July 2011 - 07:14 PM
A lot of the mods on that list are only half done, and most are extremely buggy. I should know, having tried just about every one.
Will this mod be restoring the Czerka uniforms to the guys found on Korriban? Like the landing port guards and the salesmen and so on.
I just noticed, what's the impossible difficulty thing that's been restored?
Yeah restoration of the Czerka uniforms would be easy to do. Impossible Difficulty was one of the 3 cut difficulties,I decided to restore it back into the game and put it up for download for a small taste of what is to come. The other 2 difficulties that could not be restored due to space issues are Very Easy and Hard.
#20
Posted 09 July 2011 - 01:17 AM
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