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  • Submitted: Jan 05 2018 11:30 AM
  • Last Updated: Jan 05 2018 11:30 AM
  • File Size: 5.11KB
  • Views: 1038
  • Downloads: 130
  • Approved by: milestails
  • Approved on: 05 January 2018 - 10:01 PM
  • TSLRCM Compatible: Yes

Download Holowan Duplisaber Fix

* * * * * 1 Votes
Lightsaber USM Fix


I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion!


The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release...
Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge.


When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed!


So without further ado, here's what my fix well... fixes:


- When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one.
- When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one.
- Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones.




You of course NEED to have the original mod installed!


After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti.
The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference.


That's it! Enjoy VarsityPuppet's amazing work!


VarsityPuppet's original Duplisaber mod: http://deadlystream....uplisaber-beta/

Thank you, this is just what I needed 

Its great, does exactly whats advertised... Well when the base mod works anyway. 

I'm getting a CTD about 95 percent of the time when making a new hilt right when I select a color crystal. I've scaled my mods back all the way to tslrcm and the droid planet, and even fully back to vanilla. I think its a problem in the base mod but Im no code wizard so I have no idea how to go about fixing it. Could I ask your help in diagnosing the problem?

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