Improved AI 2.2

   (11 reviews)

1 Screenshot

About This File

Warning:
==========
Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
==========

 

Original Review on Filefront:

This mod changes a lot of stuff, so I'm not going to go into detail on everything, but I'll hit the hilights.

 

The first thing you need to know about this mod is that it is designed to work with Stoffe's High Level Force Powers and the 2.1 update. Despite what the installer's info text says, you do not need the high level Force powers mod to run this AI mod, but you'll probably want to give it a download to get the full effect if you don't already have it.

 

So the basic premise of this mod is to improve the AI, as you might have guessed from the name. It does make a lot of changes, and some of them are very important changes. For instance characters will now stop using outdated skills, such as using flurry when they have improved flurry. The same is true for Force powers. This will, in effect, make the AI a little tougher to combat, since they're now fighting "smarter" than they were before. However your party will also be fighting smarter. Some special alterations have been made to party members, such as Hanharr and Bao Dur. Hanharr will occasionally use Wookiee rage, and Bao Dur will use his shield breaker ability against opponents using energy shields. Handy, no?

 

There are dozens of changes you'll find in this mod, and I urge you to read them all when you're installing the mod. However one thing that's sure is that these changes all improve the AI, make the AI more believable, and make the game more challenging and thus (for most people) more entertaining. No longer will the NPCs act silly or foolishly as they originally did on occasion. For those wishing a more complete, more accurate, more realistic game, this is certainly a must-have.

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

~Inyri

 


What's New in Version 2.2

Released

  • 03/06/2016 ~=~ Official Release on Deadlystream
  • 08/31/2006 ~=~ 2.2 Installer Update Release on Filefront



User Feedback

You may only provide a review once you have downloaded the file.


Publicola

   3 of 3 members found this review helpful 3 / 3 members

I've used this for nearly early playthrough of KOTOR 2, after seeing it in the /r/kotor subreddit 'mod build', and I really do appreciate the changes you made. However, I've discovered a bug that's wrecked havoc on my enjoyment: my Jedi characters will randomly spam Force Powers without my input. I was running through the Czerka base on Telos with Kreia and Bao-Dur, and it happened almost constantly. After defeating one group of enemies, Kreia figured we were still in combat, but with no enemies to attack, she just spammed Force Powers for two rounds. Or, about a minute after combat ended, I realized that my PC was still wounded and used Kreia to heal her... only for Kreia to decide to use Energy Resistance after I tabbed away. Or, when I went to use a workbench to upgrade a weapon, my PC decided that the 'weapon flourish' after the workbench meant we were in combat, so decided to use Force Aura.  In each case, the characters were on 'Aggressive Style', not 'Jedi Support'.

I'm not sure if you're still around, but if so, would it be possible for you to check this part of your mod's changes to NPC AI?  I'm specifically wondering if you could adjust the Aggressive Style changes, so characters in the party don't use Force Powers automatically when that setting is used, but I have to manually trigger them. 
 

Share this review


Link to review
DarthSalt

   2 of 2 members found this review helpful 2 / 2 members

This mod is great, but is there a way to get droids to use their special equipment with this mod? Like the 'Droid Support' behavior in KOTOR1?

Share this review


Link to review
N-DReW25

   2 of 2 members found this review helpful 2 / 2 members

Share this review


Link to review
kkil0456

   1 of 2 members found this review helpful 1 / 2 members

I wish i can use this mod but all i get is richedit line insertion error

Share this review


Link to review
kgable10

   0 of 1 member found this review helpful 0 / 1 member

Share this review


Link to review
Voxdog

   0 of 1 member found this review helpful 0 / 1 member

Share this review


Link to review
Resson

  

Share this review


Link to review
jc2

  

Share this review


Link to review
Ivorach

  

Share this review


Link to review
wasabi4lunch

  

Share this review


Link to review