N-DReW25 1,337 Posted May 14, 2022 View File Unofficial K1CP Tweak Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.6.1 Release Date: 12.05.2024 Installation: This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ Alongside the "Readme.txt" file will be the following folders: "Override Mods" "TSLPatcher Mods" * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder. * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). Description: 9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head. This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature. Features: Spoiler Override Mods: 1) K1 Outcast Clothing Fix In the vanilla game, the hand texture of the NPC commoner clothing has two parts: the hand itself (glove) and the fingers. For most clothing textures, the hand (usually a blueish green glove) and the fingers are the same color. However, the Outcast Clothing has a black hand (glove) texture with green fingers. Whilst it's hard to notice in-game, if you look closely you CAN see green on the fingers of the Outcast NPCs. This is a simple fix which will turn the Outcast's fingers black to properly match their gloves. 2) Fixed Male 01 Clothing The default NPC commoner clothing (N_CommM01) is often described as being an ugly 'potato-sack' in K1. For K2, Obsidian fixed this by replacing the potato-sack texture with an updated improved looking texture. The K1CP developers decided to fix the K1 'potato-sack' with the superior K2 "N_CommM/F01" texture (It should be noted that the K2 texture simply looks better, they are both the exact same 512x512 resolution). What you might not have known is that both the original K1 'potato-sack' and the superior K2 texture both contain the same graphical error, the Commoner clothing has a section for the hand (glove) and the fingers. For K1, the glove is blueish green whereas the fingers are the same color as the shirt. For K2, the glove is brown whilst the fingers are blueish green. For this reason, this mod has been divided into two options: Option 1: K1 Comm 01 Clothing This option will restore the original 'potato-sack' outfit for both male and female Commoner NPCs. The male fingers are now blueish green, thus matching the glove. Option 2: K2 Male 01 Clothing This option will simply overwrite K1CP's original K2 texture with the fixed texture (If you want this texture for K2, please checkout "N-DReW's Bug Fix Collection for TSL")! 3) Persuade Fixes The DLGs of Janis Nall, Sith Receptionist and Taris Drunks have player replies which allow the player to perform the "Persuade" option. However, despite the DLG having the possibility of failing the persuade check the persuade conditional is missing. As a result, the persuade option will always, without fail, be successful even if you have 0 Persuade skill. This mod will restore the persuade conditionals and will make it possible to fail the persuade options. 4) Regeneration It's possible to enable player/party regeneration when outside of combat via the regeneration.2da file. This mod will enable the regeneration for the player/party when outside of combat. TSLPatcher Mods: 1) Main Bug Fixes These bug fixes are bug fixes which are NOT present in the most up to date version of the K1CP mod, these bug fixes include: * Endar Spire Sith Soldier HP Fix: The very first two Sith Soldiers you fight on the Endar Spire, the Soldier to the left has 1 hit point which means he dies in 1 hit even if you are unarmed. This fix gives him 15 hit points like all the other Sith on the Endar Spire. * Undercity Canderous & Undercity Merc Fix: Once the Rakghouls are dead in the Undercity, Canderous refers to his surviving mercs as "boys" despite only 1 surviving. This fix sets one of the mercs destined to die to minimum 1 HP so that 2 mercs always survive. Canderous' stats here have been modified to match the Canderous you recruit and play as. * Shasa Challenge Rating Fix: NPCs have a "Challenge Rating" modifier that determines how much XP an NPC gives. Shasa the Selkath has a CR of 0 meaning she gives little or no XP upon death, this fix gives her a CR of 6 to match the other Selkath. * Tatooine Commoner Head variant for Tatooine NPCs only Fix: An OCD fix that ensures the commoner heads labelled "Tatooine" are exclusive to the planet Tatooine. * Ixgil the Bith fix: Turns Ixgil, the NPC who gets shot outside your apartment, into a Bith to match his VO & Soundset. * Karath's Red Sith Soldier fix: The normal Sith Soldiers on the Leviathan Bridge are labelled "Sith Heavy Trooper" which are usually red Sith Soldiers in other parts of the game. Several pre-release screenshots show these Sith Soldiers as red as well. * Tukata Brute to Warrior fix: An OCD fix where in a Tukata beast is called a Brute in the base game despite its UTC file suggesting it was supposed to be a warrior. * Javyar's Cantina Sitter fix: An OCD fix which swaps one of the Cantina Sitters into a Nikto to match its UTC name * danm14ad Mandalorian Blaster fix: A Mandalorian on Dantooine dual wields Blaster Rifles. Swaps the Rifles for Pistols. * Tatooine Gamorrean fix: The Dune Sea Gamorrean Ambush NPCs all have the same appearances in the Dune Sea despite having different appearances in the Tatooine Cantina. * Gamorrean Battleaxe Fix: The cut Gamorrean Battleaxe is broken in the base game, this fix makes it work like it does in K2. * Wookiee Warblade and Gamorrean Battleaxe price fix: The Wookiee Warblade and Gamorrean Battle have no prices in the base game. * Dark Jedi Robe icon fix: The Dark Jedi Robe, Knight Robe and Master Robe all have different icons despite sharing the same texture when worn. This fix gives the Knight and Master Robes the Dark Jed Robe icon because this icon matches the actual Dark Jedi Knight and Master Robe texture in-game. * Massassi Ceremonial Armor Stat fix: Armor UTC files in K1 have a noticeable pattern. The armor labelled 01, like g_a_class4001, will always be the weakest of its type and the higher the number goes the stronger the armor gets (for example g_a_class4003 is stronger and more expensive then g_a_class4002). The Massassi Ceremonial Armor is g_a_class4005 and costs 3000, the Cinnagar Weave Armor is g_a_class4004 and costs 2000 despite the Massassi armor having 5 Defense and the Cinnagar armor having 6 defense. By following the noticeable pattern, it would make sense for the Massassi armor to have 7 Defense instead of 5. * Twisted Rancor Trio Datapad fix (No plot flags): You can now sell and get rid of the Twisted Rancor Trio Datapad instead of keeping it forever. * Calo Nord fix: Fixes Calo Nord's blasters on Taris and makes Calo Nord's Stats and loot drops on Tatooine, Kashyyyk, Manaan and Korriban consistent. 2) Optional Bug Fixes These bug fixes are bug fixes which are NOT present in the most up to date version of the K1CP mod, however, these fixes are directly incompatible with my NPC Diversity Pack. ONLY install these fixes if you DON'T plan on using the NPC Diversity Pack. These bug fixes include: * K1CP Endar Spire Republic Soundset Reversal: An OCD fix that restores the vanilla Republic Soldier Soundsets to the Endar Spire which were replaced with Commoner & Smuggler Soundsets to prevent repeated death cries. * K1CP Javyar's Cantina Bounty Hunter Reversal: An OCD fix which removes the custom armor from the Lower City Bounty Hunters, making them appear exactly how Bioware intended. 3) Class Skill Persuade A simple fix that makes the Persuade skill a class skill for all player classes. 4) Lite NPCs Restored In K1CP, the low poly 'Lite' NPCs were removed with the addition of A Futre Pilot's K1 Lite Upgrader Mod. The way Lite Upgrader works is that a Lite appearance is replaced with an NPC with pre-determined clothing with either a generic or player head, this means that instead of seeing the same Lite NPCs you'll instead see the same normal NPCs wearing the same color clothes with the same player head every single time. If you're someone like me, you might agree with me when I say that the K1 Lite Upgrader mod isn't necessarily a bug fix but rather an aesthetic mod which isn't 100% faithful to Bioware's original vision for the game. This mod will not only restore the vanilla Lite NPCs, but it will also provide a bug fix for the "Lite_Commoner_Male_01" appearance who, in the vanilla game, used the texture of "Lite_Commoner_Male_05" instead of the 01 texture variant. DISCLAIMER: Some of the features in this mod might eventually be added in a future update of the K1CP mod, if that happens then this mod will be updated accordingly and will remove any features which were added to K1CP. Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com Incompatibilities: Report further any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod. Thanks: A Future Pilot: For kickstarting the K1 Community Patch mod! DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates! DarthParametric again: For improving the mod logo on the main download page! Bioware: For such an amazing game! Stoffee: For TSLPatcher! Fred Tetra: For Kotor Tool! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2022 Category Mods K1R Compatible No 2 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted May 14, 2022 36 minutes ago, N-DReW25 said: the K1 Lite Upgrader mod isn't necessarily a bug fix but rather an aesthetic mod that isn't 100% faithful to Bioware's original vision for the game It wasn't a stylistic choice, it was a performance optimisation. I very much doubt Bioware's original vision for the game was characters looking like they were taken straight out of the original Tomb Raider. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted May 14, 2022 5 minutes ago, DarthParametric said: It wasn't a stylistic choice, it was a performance optimisation. I very much doubt Bioware's original vision for the game was characters looking like there were taken straight out of the original Tomb Raider. I actually have a handful of pre-release screenshots of the game which shows actual NPCs in the place of Lite NPCs in the final release, so you probably are correct. The Lite NPC Restoration feature really is just to satisfy my own OCD and for the lovers of the original Tomb Raider. Quote Share this post Link to post Share on other sites
Salk 374 Posted September 2, 2022 Hello, N-DReW25! I was checking this interesting modification of yours and I wanted to ask you a question. What needed fixing in the Sith Apprentice Soundset? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted September 2, 2022 The default Sith Apprentice soundset (n_sithappren) is empty. See this K1CP issue for more info. This will be fixed in v1.10 (per 90bc449). 2 Quote Share this post Link to post Share on other sites