PapaZinos 152 Posted March 30, 2022 View File Ultimate Ebon Hawk Repairs for K1 When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up. The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL. The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details. If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Spoiler -m12aa_01b.mdl -m12aa_01b.mdx -m12aa_01c.mdl -m12aa_01c.mdx -m12aa_01d.mdl -m12aa_01d.mdx -m12aa_01e.mdl -m12aa_01e.mdx -m12aa_01f.mdl -m12aa_01f.mdx -m12aa_01f.wok -m12aa_01g.mdl -m12aa_01g.mdx -m12aa_01g.wok -m12aa_01h.mdl -m12aa_01h.mdx -m12aa_01i.mdl -m12aa_01i.mdx -m12aa_01j.mdl -m12aa_01j.mdx -m12aa_01k.mdl -m12aa_01k.mdx -m12aa_01m.mdl -m12aa_01m.mdx -m12aa_01n.mdl -m12aa_01n.mdx -m12aa_01o.mdl -m12aa_01o.mdx -m12aa_01p.mdl -m12aa_01p.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones. Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/30/2022 Category Mods K1R Compatible Yes 1 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted March 31, 2022 Hello! There are two files to download but it seems like the content is identical. Quote Share this post Link to post Share on other sites
PapaZinos 152 Posted March 31, 2022 The animation fix version contains alternate versions of "m12aa_01b", "m12aa_01f", "m12aa_01g", and "m12aa_01p", removing those blinking animations that mesh poorly with Ebon Hawk textures. 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted April 1, 2022 Oh thanks for explaining this to me and apologies: I did read the text above where my question is punctually answered but I inexplicably missed to process it properly. Which one would you personally recommend, if I may ask? Quote Share this post Link to post Share on other sites
PapaZinos 152 Posted April 1, 2022 It's no issue at all, I am happy to clarify. My recommendation would be to make use of the animation fix edition, alongside an animated texture mod for the Ebon Hawk such as Animated Ebon Hawk Monitors (not including Galaxy Map) or More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) by Sith Holocron, Dark Hope, and Xarwarz. Swapping out the animated models for animated textures gives you that nice sci-fi look and feel without making you wonder why every time a light blinks on the Hawk, the surrounding wall blinks with it. 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted April 1, 2022 Excellent, thanks for the advice. I wanted to report something though. I noticed (during some quick testing) that there are serious light issues inside the Ebon Hawk. Those are present in the vanilla game and are not gone after installing this modification either. Could you please confirm that this is the case for everyone? (I run a heavily modded game so I always ask in case it might be a local issue) Here is the link to the video (vanilla models and textures): Quote Share this post Link to post Share on other sites
PapaZinos 152 Posted April 1, 2022 I understand that to be the result of the shaders Bioware was using, and to be intentional behavior. I believe those panels are meant to be reflective surfaces, hence the bouncing light at different angles. A quick and simple way to remove them would be a retexture mod that does not contain those reflective panels. I know the Ebon Hawk textures in the KOTOR 2 Unlimited World Texture Mod do not contain those panels. It was made for TSL, but like most texture mods will work for both games. 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted April 1, 2022 Thanks for the advice, PapaZinos! Much appreciated. If that was really intentional though, I feel like it was a real bad decision from Bioware and I am not surprised that the modification you recommended got rid of it. Quote Share this post Link to post Share on other sites
PapaZinos 152 Posted May 6, 2023 Version 2.0.0 is out! It is a pretty hefty update, bringing a lot of what I did for version 2.0.0 of TSL's Hawk to K1, so here is what's new: -- The Ebon Hawk's computer panels now have geometry cut to its actual textures, such that buttons blink, but no longer large sections of the walls around them. These new fixed animations are catered to the vanilla textures by default, and the mod also includes an even higher-quality version for users of the textures found in Animated Ebon Hawk Monitors (not including Galaxy Map) or More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) by Sith Holocron, Dark Hope, Xarwarz, and ebmar, which I highly recommend. See the Installation section for details. -- Functioning lights for characters have been added to the cargo hold and certain hallway lights where they were missing. -- A whole host of improvements have been made to the light mapping throughout the ship, all by adjusting the actual mapping itself. Those light seams over the hallway lights are now a thing of the past, along many of the other lighting seams throughout the ship. -- A slew of new texture mapping improvements have been made to various computer panels, pipes, doorways, walls, floors, and ceilings throughout. As always, these mods are made for and tested on PC -- so if you are using them on another platform and experience any inconsistencies with how it looks on PC, feel free to shoot me a message and we'll sort it out. 1 Quote Share this post Link to post Share on other sites