Elwood288 8 Posted March 6, 2022 Long story short I just finished modding the game started playing and got a crash on Peragus. No idea which mod caused it so it's time to start over and be more careful this time. I've heard in the past that you can use subdirectories in the override folder for KOTOR 2. When I say subdirectory I mean put a mods files in a folder that is inside the override folder. Naturally I've got some concerns about this so I wanted to ask some questions: 1. Can I use sub directories in the override folder? 2. Would you recommend using them? 3.What files shouldn't be in sub directories? I know 2das shouldn't but anything else? 4.Any tips you use on keeping your installed mods organized? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted March 6, 2022 1 hour ago, Elwood288 said: Would you recommend using them? No. Do not use subdirectories. Quote Share this post Link to post Share on other sites
ebmar 893 Posted March 6, 2022 Quite opposite to what DP suggested -- I'm not encouraging you to use it, but if you know what you're doing--at least locally--it's worth a try. I'm using it along my TSL build, and are comfortable with. I'd enthusiastically use it for K1 as well if only it supports it, which apparently not. Be advised that I'm using GOG version of TSL, so I can't tell if things works the same with others [Steam, retail, etc.]. And to answer your questions -- 8 hours ago, Elwood288 said: 1. Can I use sub directories in the override folder? Yes, you can for TSL but only one level apart, IIRC -- for example; Override \ GUI -- and not Override \ GUI \ Menu 8 hours ago, Elwood288 said: 2. Would you recommend using them? Only if you think you need to, or most importantly -- can. 8 hours ago, Elwood288 said: 3.What files shouldn't be in sub directories? I know 2das shouldn't but anything else? From my documentation should only be 2DAs and JRL. 8 hours ago, Elwood288 said: 4.Any tips you use on keeping your installed mods organized? Whatever suited you, really. This is how my [TSL] Override's lookin' for reference -- Spoiler // \Override\ alienvo.2DA ambientmusic.2DA ammunitiontypes.2DA animations.2DA appearance.2DA baseitems.2DA camerastyle.2DA cls_st_jmaster.2DA cls_st_jweapmas.2DA cls_st_sithlord.2DA cls_st_sithmar.2DA feat.2DA featgain.2DA global.JRL globalcat.2DA heads.2DA itemcreate.2DA itemcreatemira.2DA loadstoryhints.2DA modulesave.2DA movies.2DA musictable.2DA nwscript.NSS // This can be ignored. I think K-Tool put this one here for whatever reason and shouldn't do anything at all as the game can't read NSS file as well placeableobjsnds.2DA placeables.2DA portraits.2DA soundset.2DA spells.2DA upgrade.2DA videoeffects.2DA // These are the sub-dir folders -- D3_LOCATION DLG DP_WBUI EB_COMPANL_SOLID EB_GLOBALFADE EB_PLAYSOUND GUI IMP_AI INF_FIX JCEB_SBRPLANE LIP LSABRE_MDL LYT MDL NCS SSF STYLIZED_PO SUPER_MDL TEST_SITHEYES TPC TQB_TOR_ROBES UTC UTE UTI UTP UTW VIS WAV WOK Quote Share this post Link to post Share on other sites