Elwood288

Questions About using Subdirectories for TSL

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Long story short I just finished modding the game started playing and got a crash on Peragus. No idea which mod caused it so it's time to start over and be more careful this time. I've heard in the past that you can use subdirectories in the override folder for KOTOR 2. When I say subdirectory I mean put a mods files in a folder that is inside the override folder. Naturally I've got some concerns about this so I wanted to ask some questions:

1. Can I use sub directories in the override folder?

2. Would you recommend using them?

3.What files shouldn't be in sub directories? I know 2das shouldn't but anything else?

4.Any tips you use on keeping your installed mods organized?

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Quite opposite to what DP suggested -- I'm not encouraging you to use it, but if you know what you're doing--at least locally--it's worth a try. I'm using it along my TSL build, and are comfortable with. I'd enthusiastically use it for K1 as well if only it supports it, which apparently not.

Be advised that I'm using GOG version of TSL, so I can't tell if things works the same with others [Steam, retail, etc.].

And to answer your questions --

8 hours ago, Elwood288 said:

1. Can I use sub directories in the override folder?

Yes, you can for TSL but only one level apart, IIRC -- for example;

Override \ GUI

-- and not

Override \ GUI \ Menu
8 hours ago, Elwood288 said:

2. Would you recommend using them?

Only if you think you need to, or most importantly -- can.

8 hours ago, Elwood288 said:

3.What files shouldn't be in sub directories? I know 2das shouldn't but anything else?

From my documentation should only be 2DAs and JRL.

8 hours ago, Elwood288 said:

4.Any tips you use on keeping your installed mods organized?

Whatever suited you, really. This is how my [TSL] Override's lookin' for reference --

Spoiler

// \Override\
alienvo.2DA
ambientmusic.2DA
ammunitiontypes.2DA
animations.2DA
appearance.2DA
baseitems.2DA
camerastyle.2DA
cls_st_jmaster.2DA
cls_st_jweapmas.2DA
cls_st_sithlord.2DA
cls_st_sithmar.2DA
feat.2DA
featgain.2DA
global.JRL
globalcat.2DA
heads.2DA
itemcreate.2DA
itemcreatemira.2DA
loadstoryhints.2DA
modulesave.2DA
movies.2DA
musictable.2DA
nwscript.NSS // This can be ignored. I think K-Tool put this one here for whatever reason and shouldn't do anything at all as the game can't read NSS file as well
placeableobjsnds.2DA
placeables.2DA
portraits.2DA
soundset.2DA
spells.2DA
upgrade.2DA
videoeffects.2DA

// These are the sub-dir folders --
D3_LOCATION
DLG
DP_WBUI
EB_COMPANL_SOLID
EB_GLOBALFADE
EB_PLAYSOUND
GUI
IMP_AI
INF_FIX
JCEB_SBRPLANE
LIP
LSABRE_MDL
LYT
MDL
NCS
SSF
STYLIZED_PO
SUPER_MDL
TEST_SITHEYES
TPC
TQB_TOR_ROBES
UTC
UTE
UTI
UTP
UTW
VIS
WAV
WOK

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