nadrino Posted December 22, 2021 Posted December 22, 2021 Hi guys, As the title says, I'm trying to replace some alien voice with real speech audio files. Anyone has an experience in this subject? I realise I can edit the default alien sound override within the DLG files, but I can't replace with another sound file. The dialog triggers but no sound is playing while the character is speaking. Cheers! Quote
DarthParametric Posted December 22, 2021 Posted December 22, 2021 If you want to switch to unique lines then you'll need to use the VO_ResRef option rather than the Sound one that generic gobbledygook uses. That requires a uniquely named file in the DLG-specific sub-folder of the module the DLG comes from in StreamWaves (K1) / StreamVoice (TSL). The sub-folder name can be found in the Voiceover ID field in the DLG header. The audio is a mono MP3 with a fake WAV header. SithCodec can inject the fake headers into MP3s you give it - https://deadlystream.com/files/file/1716-sithcodec/ Quote
nadrino Posted December 22, 2021 Author Posted December 22, 2021 Thanks a lot @DarthParametric! I indeed forgot the subfolder structure in streamwaves. Apparently it also works with raw .wav files. Is there some versions of the game that are only compatible with mp3 (with fake wav header)? Cheers! Quote
nadrino Posted January 24, 2022 Author Posted January 24, 2022 I've looked at https://deadlystream.com/files/file/1716-sithcodec/ but I'm running on macOS, and would have to make this fake wave header myself. Do you know which MP3 format is supported: you said mono already, but is there any requirement in bitrate/sampling frequency? Quote
DarthParametric Posted January 24, 2022 Posted January 24, 2022 You could try running it under Wine or something like that. Or perhaps @JCarter426 can upload the source and you could try compiling it for Mac. A random sample from K1 suggests 32,000 Hz, 48 kbs - NM11AAGADO02016_.mp3 Quote
JCarter426 Posted January 24, 2022 Posted January 24, 2022 I'll see about compiling Mac and Linux versions after it gets a necessary update. Quote
nadrino Posted January 26, 2022 Author Posted January 26, 2022 By chance do you know which format is supported for the switch version? Quote
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