JDub96 54 Posted June 29, 2021 So... when I went through the files of KotOR, I found that there are around 8 different versions of the basic clothing. Would it be possible to make it so each one provides a different look from one another. For example, the default has the same look as the default Scout clothing while another looks like the NPC Republic armor? Quote Share this post Link to post Share on other sites
Thor110 484 Posted June 29, 2021 1 hour ago, JDub96 said: So... when I went through the files of KotOR, I found that there are around 8 different versions of the basic clothing. Would it be possible to make it so each one provides a different look from one another. For example, the default has the same look as the default Scout clothing while another looks like the NPC Republic armor? I would imagine a lot could be done in the way of differentiating characters using armour/clothing. For a while I have been thinking about turning some of the basic clothing types into armours but it would be quite a lengthy task to get into. So in short, it's definitely possible. At least I am pretty sure! Quote Share this post Link to post Share on other sites
JDub96 54 Posted June 29, 2021 10 minutes ago, Thor110 said: I would imagine a lot could be done in the way of differentiating characters using armour/clothing. For a while I have been thinking about turning some of the basic clothing types into armours but it would be quite a lengthy task to get into. So in short, it's definitely possible. At least I am pretty sure! Hm. I was going to try and figure out a way to alter 2 or 3 of them so one of them turns into a Republic armor set for the player and the others become disguises for Carth, Bastila, Juhani, and Jolee since them walking around in their distinctive outfits on Taris and Korriban is a little... out of place. EDIT: But I still want the initial clothing to remain vanilla. I'm just not sure how to make it all happen. I imagine it requires modifying the appearance.2da file. 2 Quote Share this post Link to post Share on other sites
Thor110 484 Posted June 29, 2021 1 minute ago, JDub96 said: Hm. I was going to try and figure out a way to alter 2 or 3 of them so one of them turns into a Republic armor set for the player and the others become disguises for Carth, Bastila, Juhani, and Jolee since them walking around in their distinctive outfits on Taris and Korriban is a little... out of place. Interesting idea, I am sure it could be done. There is a mod called "Operation Kill Bastila" that gives Bastila a disguise she must wear, but it uses new armour altogether. Quote Share this post Link to post Share on other sites
JDub96 54 Posted June 29, 2021 1 minute ago, Thor110 said: Interesting idea, I am sure it could be done. There is a mod called "Operation Kill Bastila" that gives Bastila a disguise she must wear, but it uses new armour altogether. I'm aware of it. I just wanted to give her a generic civilian outfit so she's not strutting her stuff in Jedi robes. 1 Quote Share this post Link to post Share on other sites
TamerBill 135 Posted June 29, 2021 There's a limited number of 'slots' for armour models. In K1 it goes from A to I, with slot A being used for clothing. It's an attribute of the NPC's appearance, not the item; Carth's appearance A is his orange jacket, Trask's appearance A is the republic uniform etc. The workaround is to use the Disguise item property, which completely replaces a character's model. That's how the sith trooper outfit or the mandalorian armour works. For the player character they're only useful for full-body armours like that because the head/skintone/dark-side-transition doesn't carry over; it's one model whoever equips it. For party members, though, you could make it work. A clothing item that only Bastila can equip, with a Disguise that replaces her model with 'civilian outfit Bastila'. There's probably already a mod that does that with her 'slave' costume. 1 Quote Share this post Link to post Share on other sites
JDub96 54 Posted June 29, 2021 14 minutes ago, TamerBill said: There's a limited number of 'slots' for armour models. In K1 it goes from A to I, with slot A being used for clothing. It's an attribute of the NPC's appearance, not the item; Carth's appearance A is his orange jacket, Trask's appearance A is the republic uniform etc. The workaround is to use the Disguise item property, which completely replaces a character's model. That's how the sith trooper outfit or the mandalorian armour works. For the player character they're only useful for full-body armours like that because the head/skintone/dark-side-transition doesn't carry over; it's one model whoever equips it. For party members, though, you could make it work. A clothing item that only Bastila can equip, with a Disguise that replaces her model with 'civilian outfit Bastila'. There's probably already a mod that does that with her 'slave' costume. Well... the Republic uniform already exists, so theoretically I should be able to apply it to one of the clothing lines and use existing appearances for subsequent outfits, right? Quote Share this post Link to post Share on other sites