PirateofRohan 40 Posted April 8, 2021 So I've run into a bit of an issue. I'm working on a mod to overhaul Taris's NPCs for immersive purposes and the one area I'm having trouble is attempting to give Holdan a unique head. I have the texture, new rows in heads and appearance, and the models, but the closest I can get is the black void head on his body. Anyone got some pointers? Taris NPC Overhaul (2).zip Quote Share this post Link to post Share on other sites
Effix 532 Posted April 8, 2021 Where does the head model come from? It works in the Model Viewer, but that doesn't say that much. I don't see anything obvious from looking at the files alone. I added it to the portraits and I don't even get a head model without textures in the character creator. Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted April 8, 2021 (edited) It's a retexture of Dustil's head, so it definitely exists as far as KotOR's systems should be concerned, and I'm using Dustil's head model just renamed properly using a hex edit. However, when I try to load the module to check, there is either no head or the terrifying black void with static/glowing eyes that I mentioned. It is quite odd imo. Edited April 8, 2021 by PirateofRohan Quote Share this post Link to post Share on other sites
Guest Qui-Gon Glenn Posted April 8, 2021 Innocent simple question - how many chars is your filename? Edit - if it isn't obvious from the lazy question, I have not had a time to look at your files 😇😇 Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted April 8, 2021 Same as the model I'm working from--that was one of my first tweaks when the head didn't show up originally. Quote Share this post Link to post Share on other sites
Effix 532 Posted April 8, 2021 It appears to me that 1024x1024 is over the limit, try 512x512. Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted April 8, 2021 Just tried and no such luck. I also tried changing the appearance body model/texture lines to a PC (wondering if maybe the commoner's body was messing something up) and, well. Quote Share this post Link to post Share on other sites
Effix 532 Posted April 8, 2021 I did get it working with your 1024 version in the char creator. I did redo the models, not sure which step made things work. I think the 2da work was good, so just sending you the model files I redid, I hope that does the trick. n_holdans.mdl n_holdans.mdx 1 Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted April 8, 2021 That did it! I figured I'd gone wrong somewhere. Thanks so much for the assist. Quote Share this post Link to post Share on other sites
Effix 532 Posted April 8, 2021 Awesome! You're welcome, I enjoy some detective work Quote Share this post Link to post Share on other sites