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TamerBill

MOD:Content Pack: Feats and Powers (K1 ver)

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Content Pack: Feats and Powers (K1 ver)


Content Pack: Feats And Powers (K1 ver)
Version 1.7


Installation:

-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
-You can use this version on a non-English copy, but the descriptions will still be in English.


Details:

-Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
-It contains 28 new feats, in 17 separate feat chains.
-In addition, it contains 5 new force powers, in 2 separate power chains.
-Starting a new game is not required.
-Full details are included in the TSL Patcher writeup.


History:

-v1.00: Initial release
-v1.10: Added Dark Rage, Sadism and Sweet Release.
-v1.20: Added Constancy, Respite and Anti-Shield Protocol
-v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
-v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
-v1.50: Added Mysterious Benefactor
-v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
-v1.70: Added Rationing Technique and Intimidation Factor


Bug Fixes:

-v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
-v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
-v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
-v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
-v1.32: Additional bug fixes.
-v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
-v1.62: Refactored to improve compatibility.
-v1.63: Fixed a bug preventing Payday from triggering.
-v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
-v1.65: Corrected some porting issues.
-v1.66: Improved compatibility.
-v1.67: Fixed a bug preventing the use of medpacs directly from the inventory screen. Fixed some small typos.
-v1.68: Fixed some vanilla-related bugs that made ability scores more effective than intended.


Permissions:

-Don't redistribute the mod without permission. I'm pretty reasonable.


Credits:

-By TamerBill


  • Submitter
  • Submitted
    12/24/2020
  • Category
  • K1R Compatible
    Yes

 

  • Like 1

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Hey Tamerbill,  I am liking this mod a lot. I am curious about future updates.

 

1) how big are future updates?

2) due to my lack of skill within scripting, are you willing take some of my ideas and run with them 

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Next update is bringing the K1 version up to parity with 1.5. Further updates may or may not happen, it's based entirely on if I come up with another cool feat or power idea.

Now, I don't take requests but I do accept suggestions. If you, or anyone else, wants to make a suggestion you can do it here. It may inspire me. Just bear in mind the criteria I use for Content Pack stuff:

1. It's got to be interesting. I'm not going to make a feat that gives +1 to Repair because that's a boring feat.

2. It's got to be new. I'm not going to make a power that detonates shields because I've already got a power that detonates weapons and a feat that removes shields.

3. It's got to be Star Wars. I'm not going to make a force power that shoots fireballs because in my opinion that doesn't fit into Star Wars canon.

4. It's got to be possible. I'm not going to make a feat that increases the damage of Sniper Shot because combat styles are hardcoded. I can bend the rules but I can't break them, so don't feel bad if your idea straight-up isn't possible.

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Keep in mind Tamerbill, My suggestions are Lore Friendly and Thematic friendly. In Short, if it fits into Star wars or fits into the game, I will suggest it.

Well I do hope these ideas are good jumping off point.

 

Martial arts Feats: All of the Martial arts feats should be able Armor or without Armor. Also Jedi Classes and Normal Classes should be able to use them.

Echani Tree: Agile martial arts is similar to Kung fu that is taught to Special Forces and other organizations

Taijutsu Tree: An adaptable martial art that can adapt to many situations

Teras Kasi Tree: Able fight Jedi and other force users on equal footing

Those three I would like to see but you can add any many other martial arts that you want.

 

Jedi and Sith Specializations I would like to see:

Jedi Battle Master:  Lightsabers Specialists that focus DPS and off tanks. Lore Wise: They are Jedi Guardians primarily that pursue either Premier Jedi Lightsabers Instructor or Field Commanders.  Jedi Battle Masters: Zhar and Kavar are proper Jedi Battle Masters within Kotor 1 and 2.  

Sith Marauder: Similar to Jedi Battle Masters, Sith Marauders are the Sith Combat Specialists that specialize within Lightsaber mastery. Darth Sion with in Kotor 2 is a good example of a Sith Marauder and Darth Vader is a tankier verison of a Sith Marauder. 

Jedi Shadow: Lore Wise: Jedi Shadows draws from Jedi Sentinels primarily and Information gatherers and able to take down Dangerous Enemies ranging from Sith Lords, Crime Lords, Bounty Hunters and other dangerous enemies. Capable of Stealth. Obi Wan is a good example of a Jedi Shadow can do.

Sith Assassin:  Similar to the Jedi Shadow, Sith Assassins can take down Dangerous enemies for their Sith Masters and gather information.  Darth Bandon, due to writer's intention, is to be a Sith Assassin. Darth Maul is a better example of a Proper Sith Assassin.

Jedi Sage: Lore Wise: Jedi Consular primarily that desire to study Force at the deeper level.  Master Yoda within the OT and Luke Skywalker within the Sequel.  Jedi Sages often heal others and crowd crowd.

Sith Sorceror: Similar to the Jedi Sage, Sith Sorceror study the dark side fully and embrace it and torments their enemies with the force.

 

Other Force user specialization Idea:

Matukai Adept: Force using Martial artists organization that compliments Martial arts training and the Force Training.

Jedi Seeker: Jedi that travels the galaxy. Some Jedi Seekers become Hermits, Some hunt criminals, Some searches Old Jedi Holocron thru out the galaxy learning the new Force abilities. And righting wrongs thru out the galaxy and helping other people. Jolee can be consider a Jedi Seeker when he was younger.  Ataru Striker is one of the Jedi Seeker Specialization within Pathfinder.

Jedi Bastion: Increase DC effectiveness of Stun, Stasis and Stasis Field. Also boost effectiveness of Double Lightsaber. Think of Bastila Shan. 

Jedi Shadow Commander: Revan/Player Character; Able to work with many builds to take on Darth Malak and win.

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Don't call it a comeback, but here's 2 more new feats: Rationing Technique and Intimidation Factor. Doing K1 first this time, TSL can catch up later.

Special thanks to JCarter426 for letting me know about suppressing inventory messages, which I previously thought was impossible. Opens a lot of doors.

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TamerBill,

would you mind giving some details about the bug fixing in version 1.68 please? What were the original game bugs that made ability scores more effective than they should?

Thanks a lot!

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I notice you don't appear to be using the neutral creatures fix to GN_RespondToShout in k_inc_generic, which is not ideal. It can lead to sequence breaks under some circumstances, and screwy behaviour in general. See the edit in K1CP's repository here.

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14 hours ago, Salk said:

TamerBill,

would you mind giving some details about the bug fixing in version 1.68 please? What were the original game bugs that made ability scores more effective than they should?

Thanks a lot!

Oh, you already know about it 😅

It's the bug I wrote about here, where healing items were erroneously coded to heal potency + (skill + stat)*mult + stat instead of the intended potency + skill*mult + stat

 

14 hours ago, DarthParametric said:

I notice you don't appear to be using the neutral creatures fix to GN_RespondToShout in k_inc_generic, which is not ideal. It can lead to sequence breaks under some circumstances, and screwy behaviour in general. See the edit in K1CP's repository here.

Ehhhh. I've never used the community patch so that's not surprising. I'll bear it in mind if I ever update.

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