Darth_Misha 0 Posted September 25, 2020 Hi, I am currently trying to tweak Darth Parametrics https://www.darthparametric.com/files/kotor/k1/[K1]_DeadMan_Ep3_Anakin_Skywalker_Revised_02.7z I use MDLedit to compile the MDL into an ASCII I import Geometry and Animations into 3DS Max 2012 Via KotorMax I make a slight adjustment to the face When I export the OdysseyBase, the photo in the attached happens. How do I fix this? I have been a fan of this game since late 2004 and would love to be able to create my own head mods. Can anyone help me out? Thanks in advance. -Misha Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted September 25, 2020 To start with, make sure you are using the latest version of MDLEdit and/or MDLOps to decompile the model. If you still get errors then that is presumably an issue with KMax that you'll have to notify bead-v about in the KMax bug thread. Assuming that you haven't first verified that you are also using the latest version of KMax. Quote Share this post Link to post Share on other sites
Darth_Misha 0 Posted September 25, 2020 I'll do that right away. Also when I try to edit anything, Kotormax wont export it unless it's scaled to one. Like when I got to export the modified version with different scaled parts, the sanity report tells me that everything isn't scaled to 1. Is there a way to change this? Quote Share this post Link to post Share on other sites
Dark_Ansem 12 Posted November 24, 2020 How did it go? Quote Share this post Link to post Share on other sites