Darth_Misha Posted September 25, 2020 Posted September 25, 2020 Hi, I am currently trying to tweak Darth Parametrics https://www.darthparametric.com/files/kotor/k1/[K1]_DeadMan_Ep3_Anakin_Skywalker_Revised_02.7z I use MDLedit to compile the MDL into an ASCII I import Geometry and Animations into 3DS Max 2012 Via KotorMax I make a slight adjustment to the face When I export the OdysseyBase, the photo in the attached happens. How do I fix this? I have been a fan of this game since late 2004 and would love to be able to create my own head mods. Can anyone help me out? Thanks in advance. -Misha Quote
DarthParametric Posted September 25, 2020 Posted September 25, 2020 To start with, make sure you are using the latest version of MDLEdit and/or MDLOps to decompile the model. If you still get errors then that is presumably an issue with KMax that you'll have to notify bead-v about in the KMax bug thread. Assuming that you haven't first verified that you are also using the latest version of KMax. Quote
Darth_Misha Posted September 25, 2020 Author Posted September 25, 2020 I'll do that right away. Also when I try to edit anything, Kotormax wont export it unless it's scaled to one. Like when I got to export the modified version with different scaled parts, the sanity report tells me that everything isn't scaled to 1. Is there a way to change this? Quote
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