Kaidon Jorn 196 Posted February 11, 2021 So in case anyone was wondering, I AM working on a new SLM. SLM 2020 Been working with and learning from Crazy34 on these new blade models with ambient lighting or glow. Which means new blade cores and planes that look spectacular, that sit gloriously atop my SLM and Default Replacement hilt models. Already replaced some hilt models in SLM and would like to get GMax again to be able to model brand new hilts that don't have all those damn vertical vader grips. In fact I plan to remove a lot of those. In addition I've already expanded the workbench dialog to be able to break down or "disassemble" every single type of lightsaber in the game so you can get the crystals back out of the lightsaber and build whatever hilt you want from SLM. Oh, it'll be awhile...I only just was able to get the single saber portion of the default hilts done with the new blades.... More to come. -KJ 3 Quote Share this post Link to post Share on other sites
Kaidon Jorn 196 Posted February 13, 2021 Heh. One of the most satisfying things I've ever seen in this game. Oooohh, that glow! 2 1 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted February 21, 2021 @Kaidon Jorn I can wait for you to share with the others what you have been working on. I think this is in terms of lightsabers a new revolution for TSL and later also for KOTOR. I hope I can soon get the permission from @Sithspecter to release my mod as well. 1 Quote Share this post Link to post Share on other sites
Kaidon Jorn 196 Posted February 21, 2021 Yep! I also would really like to use two of his textures for two character saber models. Sion's and Infernal Warrior's.. What do you say @Sithspecter? 1 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted February 22, 2021 Until the permission question is settled, I just go ahead and say that the K1 version of the mod is also on the way and working. Here I think the lightning works even better, I don't know what's wrong in TSL. @Jorak Uln So if you want to test your new Kotor or TSL textures with these sabers just let me know and I pm you them. The red saber is actually Malak's long blade saber which also works with the new environmental light and the new blade models. Stay safe! 2 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted February 22, 2021 14 minutes ago, Crazy34 said: Until the permission question is settled, I just go ahead and say that the K1 version of the mod is also on the way and working. Here I think the lightning works even better, I don't know what's wrong in TSL. @Jorak Uln So if you want to test your new Kotor or TSL textures with these sabers just let me know and I pm you them. The red saber is actually Malak's long blade saber which also works with the new environmental light and the new blade models. Stay safe! Its working for K1 without weird bugs with the lighting? If so, thats a good start solving the issue finally. Currently, i've only K2 installed, somehow the GOG account was deleted... but i can test it on TSL of course. So is the file in the PM the latest version? 1 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted February 22, 2021 Yes the current TSL version of the mod I already send to you by pm. It fully uses the TSLpatcher and includes Standard, black core and unstable sabers. If you can take some nice screenshots to show here I would highly appreciate it. And thank you very much for testing it! Quote Share this post Link to post Share on other sites
Crazy34 67 Posted February 22, 2021 So final update for today. The port to Kotor is finished including the three new saber colors from TSL. So when ever I get the permission from @Sithspecter I am ready to push boh versions out there. And something you might be interested in: Kotor features now black core sabers. 2 1 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted February 22, 2021 The mod has evolved a lot since i tested it the last time, especially the environmental lighting is much refined. Here some impressions: Off: ON: off: ON: Off: ON: 1 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted February 23, 2021 So here I have one more update for you. The kitbash crossguard saber from @Kaidon Jorn is now ported to Kotor. Black core crossguard looks pretty good in my opinion. What do you think? Stay healthy! 2 Quote Share this post Link to post Share on other sites
ebmar 893 Posted February 23, 2021 16 minutes ago, Crazy34 said: Black core crossguard looks pretty good in my opinion. What do you think? Looks perfect to me. Congrats for nailing it! 17 minutes ago, Crazy34 said: Stay healthy! You as well! 1 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted March 2, 2021 So my first ever mod is released now and the second followed shortly. I hope you all enjoy the new lightsaber blades as much as I do. Thanks to all of you for giving me feedback and the new ideas which led to his mod. I still want to create the modders resource explaining the blade system and giving instruction on how to port your favorite hilt to the new system. I really hope that in the future someone with actual texturing skill will take on the task to create good looking saber blade textures, maybe even animated ones. Until then I hope you are healthy and you enjoy K1 and TSL. 2 1 3 Quote Share this post Link to post Share on other sites
Crazy34 67 Posted March 11, 2021 @DarthParametric Hey, I have again questions for you. Did you maybe by chance test these sabers? IF yes did you maybe used the GLIntercept and can verify that the spike at the tip of the saber indeed is caused by the geometric effect? Do you see from this point on a way to take it by modifying the plane model in the future? Thx for your help and stay safe! Quote Share this post Link to post Share on other sites