Jorak Uln 458 Posted September 7, 2019 I'm sure some of you have already heard of Marty McFly's Ray Tracing Reshade. Basically it emulates the Real Time shaders via Path Tracing. Some old games like Quake or Minecraft have been graphically enhanced with unbelievable results that way. Point is, Martys shader is only available via patreon, which means I don't Support currently. Has anyone yet tried out the RT works with the Kotor games? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted September 7, 2019 I personally have never heard of this ray tracing thing for KotOR. Link? Quote Share this post Link to post Share on other sites
Malkior 476 Posted September 7, 2019 Here's a link to the full story on Ray-Tracing including a link to Marty's WIP Path-Tracing shader. https://reshade.me/forum/shader-discussion/5450-ray-tracing-with-reshade-unofficial-guide 1 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted September 7, 2019 Thanks, Malk! The guide here confirms it too: " Which games are supported by this shader? Unlike Nvidia's solutions, this shader is not restricted to a limited amount of games. Any game where Reshade can get depth buffer from is supported." Now, as we know, reshade does work with Kotor, however, it would be cool if someone could find out if depth buffer works with it.... As we know, RT graphical enhancements are unbelievable, and could get us the illusion as if Kotor was released on an engine like Frostbite 3 or Unreal 4. Some vids from minecraft & quake: Minecraft: https://www.youtube.com/watch?v=NehSihoHCpc Quake: https://www.youtube.com/watch?v=vY0W3MkZFs4 Quote Share this post Link to post Share on other sites
UnseenComp 1 Posted September 8, 2019 KOTOR's (presumably TSL as well) depth buffer is accessible with ReShade. Just have to make sure "RESHADE_DEPTH_INPUT_IS_REVERSED" is set to 0 in the ReShade ini. I don't know how well Marty's shader works with the game though. The built-in MXAO or SSDO shaders work well enough though, so it stands to reason the ray-tracing shader does as well. Quote Share this post Link to post Share on other sites