Salk 374 Posted May 30, 2019 Hello! Can someone tell me how to add/remove/edit map notes for specific areas? Thanks! Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted May 30, 2019 Map notes are waypoints. I'm pretty sure they can be spawned, but I'm not sure if they can be deleted (apart from removing them from the GIT/script before spawning, of course). I've been meaning to check that to remove one in the Shadowlands, actually. But I'm still playing the game & testing stuff at the moment. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted May 30, 2019 The mapnote is just a couple of flags on a given waypoint. HasMapNote set to 1, MapNoteEnabled set to 1, and MapNote set to a TLK StrRef. As JC alluded to, editing the GIT is the route to switching off notes for vanilla areas. I would not suggest deleting the waypoints outright in case they serve a double purpose for something else. You couldn't switch them off dynamically without destroying the waypoint presumably. Spawning a new waypoint should add a mapnote, assuming the UTW has the relevant flags. 1 Quote Share this post Link to post Share on other sites
LiliArch 115 Posted May 30, 2019 Is there functions to edit those flags? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted May 30, 2019 Edit the GIT in KGFF. Edit: Actually, there's this: // 386: Set whether oMapPin is enabled. // - oMapPin // - nEnabled: 0=Off, 1=On void SetMapPinEnabled(object oMapPin, int nEnabled); I suppose it's the Waypoint's tag? I guess someone needs to try it in-game. 1 Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted December 25, 2019 Finally tested this and can confirm the above script function works. 3 Quote Share this post Link to post Share on other sites