3 posts in this topic

Greetings, fellow Jedi! Have a good day y'all. :cheers:

I have a question - just like the title says;

  • What is clamp -in KotOR implementation- that were oftenly used with most player heads?

I asked of this because earlier I fiddle around with LSP_planettari01* by using this parameter -

blending punchthrough
clamp 3

on the TXI and then the planet's gone. The alpha were applied appropriately, because later when I used only this -

blending punchthrough

the planet's there. Many thanks for considering this, and may the Force be with you!

_____ __ _____

* Taris planet texture that were used in the turret mini-game backdrop

Share this post

Link to post
Share on other sites
Posted (edited)

Thanks for the link! I'm reading that just right now. :cheers:


15 minutes ago, DarthParametric said:

...it should limit how far in pixels the texture can wrap.

Again, thank you for elaborating - much appreciated.

Edited by ebmar

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now