darthbdaman 71 Posted April 25, 2011 I know that it is the spells.2da from the ultimate sound mod doing this. Is there anyway to fix this minus deleting that file? Is there a .2da string in there that is causing this? Quote Share this post Link to post Share on other sites
Guest bendarby24 Posted April 25, 2011 the only thing that the spells.2da file does is make the force crush sound so delete it :! Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted April 25, 2011 I am unfamiliar with a Force Power causing an issue in the HK Factory. I don't even know how one would trigger seeing as HK-47 doesn't have any Force Powers and he goes there alone. Could someone describe this bug in detail so I may be enlightened? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 25, 2011 *confundled* What's this thread about? Quote Share this post Link to post Share on other sites
Guest bendarby24 Posted April 26, 2011 he means if you have the ultimet sound mod in the force power scection it come up with a force power say the hk factary but you can stop by deleting the 2da spells Quote Share this post Link to post Share on other sites
MrPhil 58 Posted April 28, 2011 There would be a force power called hk factory? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 28, 2011 Apparently with the Ultimate Sound mod there is a new "power" which is a dot with the HK Factory description. Or other such nonsense. It's a bug in that mod. Quote Share this post Link to post Share on other sites
darthbdaman 71 Posted April 29, 2011 is there a way to fix it that you could think of (or include in 1.8 Quote Share this post Link to post Share on other sites
MrPhil 58 Posted April 29, 2011 The hk factory doesn't have this bug, does-it? If it is linked to USM, maybe its spells.2da modifications could be redone on RCM's spells.2da? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 29, 2011 No, 1.8 can't fix external mods. On account of having nothing to do at all with TLSRCM. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted April 29, 2011 That is not what I meant. I only meant that if there are people interested in making such a mod compatible with TSL RCM, they may want to take a look at spells.2da and re-do the modifications Shem did. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 29, 2011 From what I can tell TSLRCM doesn't modify spells.2da. So it's not a "compatibility issue" at all, it's just a flaw with that one specific mod. But I am sure it can be fixed. Quote Share this post Link to post Share on other sites
Guest bendarby24 Posted April 29, 2011 hasset hunter it does because it edits the foce crush sounds and you just need to delte the 2da spells file and it will be compatible because i had the sam issue and now it is fixed Quote Share this post Link to post Share on other sites
MrPhil 58 Posted April 29, 2011 Yeah, but then, you'll loose the force crush sound feature. So, if TSL RCM does not modify spells.2da, it means 2 things: 1: The mod may be bugged-out to begin with. 2: The mod may clash with another mod than TSL RCM. Quote Share this post Link to post Share on other sites