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darthbdaman

HK factory force power

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Guest bendarby24

the only thing that the spells.2da file does is make the force crush sound so delete it :!

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I am unfamiliar with a Force Power causing an issue in the HK Factory. I don't even know how one would trigger seeing as HK-47 doesn't have any Force Powers and he goes there alone. Could someone describe this bug in detail so I may be enlightened?

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Guest bendarby24

he means if you have the ultimet sound mod in the force power scection it come up with a force power say the hk factary but you can stop by deleting the 2da spells

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Apparently with the Ultimate Sound mod there is a new "power" which is a dot with the HK Factory description.

 

Or other such nonsense. It's a bug in that mod.

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The hk factory doesn't have this bug, does-it? If it is linked to USM, maybe its spells.2da modifications could be redone on RCM's spells.2da?

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That is not what I meant. I only meant that if there are people interested in making such a mod compatible with TSL RCM, they may want to take a look at spells.2da and re-do the modifications Shem did.

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From what I can tell TSLRCM doesn't modify spells.2da.

So it's not a "compatibility issue" at all, it's just a flaw with that one specific mod.

 

But I am sure it can be fixed.

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Guest bendarby24

hasset hunter it does because it edits the foce crush sounds and you just need to delte the 2da spells file and it will be compatible because i had the sam issue and now it is fixed

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Yeah, but then, you'll loose the force crush sound feature. So, if TSL RCM does not modify spells.2da, it means 2 things:

 

1: The mod may be bugged-out to begin with.

2: The mod may clash with another mod than TSL RCM.

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