ebmar 893 Posted December 7, 2018 (edited) Greetings, fellow Jedi! May the Force be with you all. I had troubles extracting/playing the audio files from K2/TSL; particularly ones from the 'StreamSounds' folder. With K1, I can do the trick with changing the extension to MP3 and then drag-droppin' a file to the track grid [I'm using FLStudio on my attempt]. But not with TSL's. I have tried with using The Miles Sound System v7.1 to decompress but it says the program didn't have the codec to perform the action and I can't find the related codec as far as I'm searchin'. I also tried with the BAT tools I grabbed from this thread; it creates the converted MP3, but can't be played nor edited afterwards. Are there any solution for the matter? What I'm looking to do: Listen to the audio outside of the game [I'm a new-avid fan of Entertainment Module 081 Cantina's BGM lol]. I'm looking to have a replacement music for the Nar Shaddaa's Entertainment Promenade, so I think I will have to guess the corresponding file [TSL naming their files like some kind of hieroglyph]. Many thanks for considering this! Edited December 7, 2018 by ebmar Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted December 7, 2018 The files in StreamSounds are just raw audio files. I don't recall there being the same sort of header trickery like there is elsewhere. In Audacity, you can import them with File > Import > Raw Data at a sample rate of 22050 Hz. Should be a similar procedure in other programs. 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted December 7, 2018 (edited) 10 minutes ago, JCarter426 said: In Audacity, you can import them with File > Import > Raw Data at a sample rate of 22050 Hz. It works! Didn't know Audacity had that feature, wow. Thank you for the information! Quote Should be a similar procedure in other programs. I'm not sure FLStudio had this feature but- worth to take a look at I guess. 🤔 Edited December 7, 2018 by ebmar Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted December 7, 2018 17 minutes ago, JCarter426 said: I don't recall there being the same sort of header trickery like there is elsewhere. They have a double/triple fake MP3 header of 470 bytes. Spoiler 0000h: FF F3 60 C4 00 00 00 03 48 00 00 00 00 4C 41 4D ÿó`Ä....H....LAM 0010h: 45 33 2E 39 33 55 55 55 55 55 55 55 55 55 55 55 E3.93UUUUUUUUUUU 0020h: 55 55 55 55 55 55 55 55 55 55 55 55 55 4C 41 4D UUUUUUUUUUUUULAM 0030h: 45 33 2E 39 33 55 55 55 55 55 55 55 55 55 55 55 E3.93UUUUUUUUUUU 0040h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0050h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0060h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0070h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0080h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0090h: 55 55 55 55 55 55 55 55 55 55 55 55 FF F3 62 C4 UUUUUUUUUUUUÿóbÄ 00A0h: 8F 00 00 03 48 00 00 00 00 55 55 55 55 55 55 55 00C0h: 55 55 55 55 55 55 55 55 55 55 4C 41 4D 45 33 2E UUUUUUUUUULAME3. 00D0h: 39 33 55 55 55 55 55 55 55 55 55 55 55 55 55 55 93UUUUUUUUUUUUUU 00E0h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 00F0h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0100h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0110h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0120h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0130h: 55 55 55 55 55 55 55 55 55 FF F3 62 C4 FF 00 00 UUUUUUUUUÿóbÄÿ.. 0140h: 03 48 00 00 00 00 55 55 55 55 55 55 55 55 55 55 .H....UUUUUUUUUU 0150h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0160h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0170h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0180h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 0190h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 01A0h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 01B0h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 01C0h: 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 UUUUUUUUUUUUUUUU 01D0h: 55 55 55 55 55 55 52 49 46 46 26 05 01 00 57 41 UUUUUURIFF&...WA 01E0h: 56 45 66 6D 74 20 10 00 00 00 01 00 01 00 22 56 VEfmt ........"V 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted December 7, 2018 (edited) 38 minutes ago, DarthParametric said: They have a double/triple fake MP3 header of 470 bytes. Edit: Lol 55 seems to be the most favorite number there. I have no idea of what those numbers are... What's the purpose of faking a header? Was it anything functionally? 🤔 Edited December 7, 2018 by ebmar Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted December 7, 2018 I would assume obfuscation is the only practical reason. Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted December 7, 2018 Huh, it appears to be. I think I always edited out that glitch at the beginning and thought nothing out of it. Looks like this script works: @echo off for %%F in (*.wav) do dd if=%%~nF.wav of=%%~nF_out.wav bs=1 skip=470 pause Quote Share this post Link to post Share on other sites
ebmar 893 Posted December 7, 2018 (edited) 19 hours ago, JCarter426 said: Looks like this script works: @echo off for %%F in (*.wav) do dd if=%%~nF.wav of=%%~nF_out.wav bs=1 skip=470 pause Is that the script to have the audio works in-game? Because I already have the audio converted; either to MP3 and WAV but the game seems not to be reading both of them. In K1 it works with standard Stereo channeled-320kbps MP3 but TSL seems to be something else... 🤔 Edit: I got the audio working now; it should be exported back as 22050 Hz-Mono-WAV to be readable by the game. Quote ...Raw Data at a sample rate of 22050 Hz. Thank you for the heads-up about its sample-rate! Update: It worked with Stereo-22050 Hz-WAV. Although the end-result is not significant because of the way TSL processed the audio. It seems they forced the output to Mono, so it acted like SFX, rather than BGM. Edited December 8, 2018 by ebmar Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted December 7, 2018 45 minutes ago, ebmar said: Is that the script to have the audio works in-game? Because I already have the audio converted Nah, that was just for converting it. I use dd for Windows on Windows with a batch script. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted December 7, 2018 I use a generic batch file and input the offset required: @echo off set /p byteno="Please enter the number of bytes to trim from the header: " for %%F in (*.wav) do dd if=%%~nF.wav of=%%~nF.mp3 bs=1 skip=%byteno% pause Quote Share this post Link to post Share on other sites