LordCybot 10 Posted November 26, 2018 Hey everyone, I was just curious if it would be possible for me to port an armor I made for K2back to K1. And if it is, if there's any steps I have to take to make sure animations and physics models transfer properly. Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted November 26, 2018 Yes. Simply recompile the ASCII against the equivalent K1 supermodel. If you made use of TSL's added bones however, such as for the cloak of a robe, then that won't work in K1, as it lacks those. Fortunately however, @JCarter426 has ported the TSL supermodels to K1 as part of his robes mod, so you can either install his robes mod or just take the supermodels from it (or the modder's resource pack) and compile against those. 1 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted November 26, 2018 (edited) As an addition to DarthParametric information; this instructional discussions [including pictures] pretty much covered the area you will need to get most porting things done. Be well with the attempt! Edit: And make sure you have these tools with you going forwards: KOTOR TOOL MDLOps MDLedit Edited November 26, 2018 by ebmar Quote Share this post Link to post Share on other sites
LordCybot 10 Posted November 26, 2018 Apologies, but is there a detailed tutorial on how to do this anywehere? Also, since I'm trying to create a new armor and not edit an existing appearence do I need to make new entries in the appearance.2da? Quote Share this post Link to post Share on other sites
LordCybot 10 Posted November 26, 2018 14 hours ago, DarthParametric said: Yes. Simply recompile the ASCII against the equivalent K1 supermodel. If you made use of TSL's added bones however, such as for the cloak of a robe, then that won't work in K1, as it lacks those. Fortunately however, @JCarter426 has ported the TSL supermodels to K1 as part of his robes mod, so you can either install his robes mod or just take the supermodels from it (or the modder's resource pack) and compile against those. 8 hours ago, ebmar said: As an addition to DarthParametric information; this instructional discussions [including pictures] pretty much covered the area you will need to get most porting things done. Be well with the attempt! Edit: And make sure you have these tools with you going forwards: KOTOR TOOL MDLOps MDLedit Apologies, but is there a detailed tutorial on how to do this anywehere? Also, since I'm trying to create a new armor and not edit an existing appearence do I need to make new entries in the appearance.2da? Quote Share this post Link to post Share on other sites