JCarter426 1,216 Posted September 8, 2018 View File JC's Supermodel Fix for K1 This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. Submitter JCarter426 Submitted 09/08/2018 Category Mods K1R Compatible No Quote Share this post Link to post Share on other sites
N-DReW25 1,341 Posted October 13, 2018 By any chance did you change the "holding blaster rifle" animations to their K2 animations? Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted October 13, 2018 Nope. Quote Share this post Link to post Share on other sites
TK-664 69 Posted March 29, 2020 Hey jc, first of all apologize for the bad screenies (Couldn't get widescreen to work so I got stuck with some crappy res) but I found some issues with the mod. Once again, I have no other mods that alter body models or anything related to your files whatsoever. The star forge robes type body model has clipping issues: Star Forge: Others: Also, and this is a tricky one, sometimes the clipping issues happen no matter what. When changing attire and flourishing your weapon the results are always random. Sometimes it's okay: , But sometimes it isn't: Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted March 30, 2020 That might be a problem with the individual models - since you say it's "sometimes" the only way I'd know for sure if it's "sometimes" for every model and not never for certain ones. But it's similar enough to some other reports I've gotten - and also the original problem this mod was meant to fix - to make me suspect maybe the fix wasn't enough. Could you confirm if you're using only the Supermodel Fix for K1 and not the ported K2 version version (through mods like Cloaked Jedi Robes or Slave Bastila)? Quote Share this post Link to post Share on other sites
TK-664 69 Posted March 30, 2020 6 hours ago, JCarter426 said: That might be a problem with the individual models - since you say it's "sometimes" the only way I'd know for sure if it's "sometimes" for every model and not never for certain ones. But it's similar enough to some other reports I've gotten - and also the original problem this mod was meant to fix - to make me suspect maybe the fix wasn't enough. Could you confirm if you're using only the Supermodel Fix for K1 and not the ported K2 version version (through mods like Cloaked Jedi Robes or Slave Bastila)? 100% Though it might be worth it to address the k2 supermodels mod over k1 if time's short for you since that one's issue (If true for everyone) is always present. Quote Share this post Link to post Share on other sites
JCarter426 1,216 Posted March 30, 2020 Just checking that it's potentially an issue with both K1 and K2 and not just what was reported for K2. If I recall correctly, the original problem and the fix that I made for it were for both, so it's possible the current problem is a result of that on both. Quote Share this post Link to post Share on other sites
TK-664 69 Posted March 30, 2020 (edited) In my k1 testing the idle animations only go wonky when the ready stance goes too. In k2 it's always wrong. On the other hand k1 ready stances are problematic sometimes while in k2 they were always correct. Turns out the issue isn't so random, after a bit more trying around in k1 it seems if you flourish your weapon while running everything's fine, but if you start your flourishing from an idle position it clips through the hand. Also, I didn't mention it but the clipping issues aren't just in the melee weapons... The blaster rifle thing I know it's outside the scope of your mod and It's also k1 only, where the only guns players use are heavy repeaters and dual blasters so no biggie. Edited March 30, 2020 by TK-664 new info Quote Share this post Link to post Share on other sites