HDR1 5 Posted August 22, 2018 Hi everyone, Is there anyone who would be willing and able to port over Jolee's default clothing model and the mullet man head (PMHC04) from K1 to K2? I'd try my hand at it myself but I've never done any modelling/porting mods, so I don't know where to even begin. I also know that redrob41 did a great mullet man recreation using K2 assets (which I'm still using to this day) but now that it's no longer off-limits, I'd like to use the original head instead. Also, I may as well ask this here, is it possible to port other people's K1 models to K2? Currently I'm using SithSpecter's High Quality Blasters mod and the melee weapons look really low quality in comparison. However Toasty Fresh made a similar mod a couple years ago (https://www.nexusmods.com/kotor/mods/1096) where he replaced blasters and also melee weapons with higher quality models, and I've been using the melee weapons of that mod in conjunction with SithSpecter's blaster mod in KOTOR 1. I'd really like to do the same with K2. I'm guessing it would require the original authors permission though? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted August 22, 2018 3 minutes ago, HDR1 said: I'm guessing it would require the original authors permission though? What you do in the privacy of your own Override folder is your business. It would only require permission if you wanted to publicly release a mod based on someone else's work (or have someone else do that work for you and post it on a public forum). Quote Share this post Link to post Share on other sites
HDR1 5 Posted August 22, 2018 That's what I was thinking, it makes sense. I was hoping someone could do it for me, but if no one wants to, I'd like to give it a shot myself. I don't know what tools I'd need for it, (Gmax, mdlOps, both?) but if someone could give me a bit of a beginner's rundown of porting, or point me to a tutorial, I'd appreciate it. I vaguely recall trying to port a custom lightsaber hilt from K1 to K2 using mdlOps but I'm not sure of the process anymore. Quote Share this post Link to post Share on other sites
LiliArch 115 Posted August 22, 2018 For mere weapon models, MDLEdit is quite enough. You read the source model, write it as ascii, load the ascii, set the target game, and write a new binary. Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted August 22, 2018 Toasty Fresh was working on a K2 version, actually. The beta was released on LucasForums, which is now gone, but the upload still appears to be active here. Although, it seems most of the swords are not in there. I was the one doing the porting back in the day, and you can find the original files I sent to Toasty Fresh here as well, but I believe this is just the same stuff. I know there are more swords than that, but I can't explain what happened to the rest. As for the other matters, porting Jolee's clothes should be simple enough. It's the same process as weapons except you also need to extract a supermodel (in this case S_Female02 I believe) and put it along side the model you're porting so its animations will compile properly. Note that you don't actually compile or include the supermodel at all, you just need it there to compile your other model. As LiliArch said, you don't need any fancy modeling tools, just MDLEdit. Heads are trickier, though. You do need to make changes in a modeling program and maybe somebody ought to do a tutorial for this. Quote Share this post Link to post Share on other sites
bead-v 251 Posted August 22, 2018 3 hours ago, LiliArch said: For mere weapon models, MDLEdit is quite enough. You read the source model, write it as ascii, load the ascii, set the target game, and write a new binary. Actually, it's even easier. Load the binary, change the game, save the binary. This'll work as long as there is no supermodel (in which case the newest version of mdledit will give a warning). Quote Share this post Link to post Share on other sites
LiliArch 115 Posted August 22, 2018 Huh. I’m not sure if I’ve ever dared to try that one. Quote Share this post Link to post Share on other sites
todevuch 65 Posted August 24, 2018 Here, take the ported version, on the account of Mullet Man I can say one thing: personally, my porting did not succeed, but there is a wonderful modification of Twin Mullet Men v1, I think this will suit you. One of the heads can be fully modified with new textures, you can put the original textures from kotor 1, I'll throw them off to you. Spoiler Jolee's clothes into TSL by Todevuch.zip Mullet Man.zip Quote Share this post Link to post Share on other sites
HDR1 5 Posted August 24, 2018 On 8/22/2018 at 6:38 PM, JCarter426 said: Toasty Fresh was working on a K2 version, actually. The beta was released on LucasForums, which is now gone, but the upload still appears to be active here. Although, it seems most of the swords are not in there. I was the one doing the porting back in the day, and you can find the original files I sent to Toasty Fresh here as well, but I believe this is just the same stuff. I know there are more swords than that, but I can't explain what happened to the rest. As for the other matters, porting Jolee's clothes should be simple enough. It's the same process as weapons except you also need to extract a supermodel (in this case S_Female02 I believe) and put it along side the model you're porting so its animations will compile properly. Note that you don't actually compile or include the supermodel at all, you just need it there to compile your other model. As LiliArch said, you don't need any fancy modeling tools, just MDLEdit. Heads are trickier, though. You do need to make changes in a modeling program and maybe somebody ought to do a tutorial for this. Thanks, I'll have a look at these! On 8/22/2018 at 9:24 PM, bead-v said: Actually, it's even easier. Load the binary, change the game, save the binary. This'll work as long as there is no supermodel (in which case the newest version of mdledit will give a warning). I'll definitely try this out, we'll see what happens 5 minutes ago, todevuch said: Here, take the ported version, on the account of Mullet Man I can say one thing: personally, my porting did not succeed, but there is a wonderful modification of Twin Mullet Men v1, I think this will suit you. One of the heads can be fully modified with new textures, you can put the original textures from kotor 1, I'll throw them off to you. Reveal hidden contents Jolee's clothes into TSL by Todevuch.zip Mullet Man.zip Thank you very much for doing all this! I am familiar with the Mullet Man mod, I've been using it actually since it was released. I just wanted to see if maybe it was possible to use the original K1 head, as it looks a little bit better. Quote Share this post Link to post Share on other sites
todevuch 65 Posted August 24, 2018 The model of the second head is almost the same, you can rename the original textures that I threw off and use the second head. The original differs only in that the hairstyle is higher than the forehead, lies higher (in my opinion). I tried to port, but I had problems with my teeth, maybe something is wrong with the animation. If you want Robe Jolee to replace the original clothing of the player, then you need to replace a few lines in the appearance.2da (only if the Follower is clothed in Jolee's robes model) Quote Share this post Link to post Share on other sites