todevuch 65 Posted July 28, 2018 (edited) Good day. Tell me please, How to port armor Mandalore model without a helmet: in-game name: p_mandalorebd.mdl and p_mandalorebd.mdx from kotor 2 to kotor? I really want to make a modification of the replacement part of the original heavy armor. For kotor 2 did, but for kotor does not work. Thank you very much in advance. p_mandalorebd.mdx p_mandalorebd.mdl P_MandB.tga Edited July 28, 2018 by todevuch Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 28, 2018 Mandalore has a full-body modeltype, so his head is part of the entire model/texture for his body. You could contact @InSidious to get permission to use his Mandalore unbearded mod (although I don't think he's the original creator, but it's really old so I don't think it's a big deal). Or you could contact someone who made a similar mod on filefront (gamefront) with the same question. They could provide you with your requested separate armor model/texture. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 29, 2018 12 hours ago, todevuch said: Tell me please, How to port armor Mandalore model You need to decompile the model, then recompile the ASCII against the K1 S_Female02 binary supermodel. It's no different to compiling any other model. It uses the same rig as K1, so there's nothing special required in this case. You'd also need to add/change appearance.2da rows as appropriate. 6 hours ago, eNoodles said: Mandalore has a full-body modeltype, so his head is part of the entire model/texture for his body. As @todevuch alluded to, TSL includes a body-only model, P_MandaloreBD. 1 Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 29, 2018 6 hours ago, DarthParametric said: As @todevuch alluded to, TSL includes a body-only model, P_MandaloreBD. Huh. Is it not used in-game? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 29, 2018 It's cut content. It's was intended to be used with the bearded Canderous head. It was reinstated by TSLRCM for one of the holograms T3 can show you. Quote Share this post Link to post Share on other sites
InSidious 237 Posted July 29, 2018 15 hours ago, eNoodles said: Mandalore has a full-body modeltype, so his head is part of the entire model/texture for his body. You could contact @InSidious to get permission to use his Mandalore unbearded mod (although I don't think he's the original creator, but it's really old so I don't think it's a big deal). Or you could contact someone who made a similar mod on filefront (gamefront) with the same question. They could provide you with your requested separate armor model/texture. What gave you the impression that I'm not the original creator? Also, Mandalore absolutely has separate head and body textures. His head texture is P_CandH03, and his armour texture is P_MandB. His models are p_candh03.mdl (head) and p_mandalorebb.mdl (armour). Quote Share this post Link to post Share on other sites
todevuch 65 Posted July 29, 2018 DarthParametric, Can I please, in more detail, step by step, honestly, I am a little confused, what for and why. I dumped into the Kotor Tool (from kotor 1) s_female02.mdl and s_female02.mdx, downloaded mdledit and mdlops, poke it, but to no avail, it seems easy, but I'm having trouble which of the programs is better to use ?. I'm grateful for the paid time. Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 29, 2018 56 minutes ago, InSidious said: What gave you the impression that I'm not the original creator? Also, Mandalore absolutely has separate head and body textures. His head texture is P_CandH03, and his armour texture is P_MandB. His models are p_candh03.mdl (head) and p_mandalorebb.mdl (armour). Sorry, my bad! The description made it sound like you slightly edited some other mod. And yes, you are correct. I found Party_NPC_Mandalore_No_Helmet. Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 29, 2018 28 minutes ago, todevuch said: DarthParametric, Can I please, in more detail, step by step, honestly, I am a little confused, what for and why. I dumped into the Kotor Tool (from kotor 1) s_female02.mdl and s_female02.mdx, downloaded mdledit and mdlops, poke it, but to no avail, it seems easy, but I'm having trouble which of the programs is better to use ?. I'm grateful for the paid time. You must have s_female02.mdl/mdx in the same folder as p_mandalorebd.mdlx/mdx. the Use MDLedit, set the mode to Kotor 2. Load p_mandalorebd.mdl. Then save it as ASCII. Set the mode to Kotor 1, then load that ASCII model. Then save it as a binary and it will be ready for K1. 1 Quote Share this post Link to post Share on other sites
todevuch 65 Posted July 29, 2018 Many thanks eNoodles, everything turned out, everything works, successes to you in modding, all thanks) As they say in Russia: "without departing from the ticket office," let me ask, perhaps in the context of another topic, because the solution with your help is found, again thanks: 1) I noticed a long time ago that Canderous Ordo (in kotor 1) does not react to the change of the heavy armor model (seen in the screenshot), what do you think is caused by this? 2) I have reviewed everything, but I can not find a solution to why instead of the Mandalorian assault armor (white shade that normally works in kotor 2), when dressing, the whole model of the Mandalorian (blue) is obtained, how to eliminate it? Thank you very much!))) 1 Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 29, 2018 Glad I could be of help! I will look into your questions when I have a bit more time later. Also, just curious, but are you a fellow Russian as well? Quote Share this post Link to post Share on other sites
todevuch 65 Posted July 29, 2018 Thank you, thanks again. Yes, from Russia, and who else from Russia, if not secret? Quote Share this post Link to post Share on other sites
eNoodles 31 Posted July 29, 2018 I'm from Russia As for your questions: 1) The model on Canderous seems to be fine in your screenshot; it's the texture that doesn't look right. Perhaps you could elaborate on your question? 2) The Mandalorian assault armor is actually just a problem with the vanilla game. I have found this mod that fixes it, exactly the way you describe https://www.nexusmods.com/kotor/mods/1174 Quote Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Если хочешь, могу объяснить по-русски. Напиши мне в ЛС. Но, если честно, я предпочитаю писать на англ. Quote Share this post Link to post Share on other sites
DeadMan 103 Posted July 30, 2018 19 hours ago, todevuch said: Thank you, thanks again. Yes, from Russia, and who else from Russia, if not secret? I'm Russian too. Quote Share this post Link to post Share on other sites