DarthParametric Posted July 4, 2018 Posted July 4, 2018 Presumably you have pointed KTool at your install directory via a registry edit? It was coded before Steam was a thing and doesn't know it exists unless you point it to it. Personally I just use Convert2DA to switch between tab-delimited text and binary 2DAs. That way you can just edit them in Excel or Google Docs, or some other spreadsheet program. Quote
Untold Prophecy Posted July 4, 2018 Author Posted July 4, 2018 So I tried out your Convert2DA Program, accidentally broke the game for about ten minutes, and corrupted my last save file. BUT when I went back to my Vanilla Heads.2da file and reverted my save by about half an hour, Jaesa's head was on the Handmaiden. So moral of the story is that I have no idea what the heck I did, but the head is now on. 😅 Quote
Untold Prophecy Posted July 4, 2018 Author Posted July 4, 2018 Update: So I've been running the mod for a few hours now, and I haven't noticed any major issues with it. The lip syncing looks fine when used on an NPC, and the model doesn't have any glaring flaw from being ported that I can find. Thank you for once again gracing my Override Folder with your work, DarthParametric. Top notch quality from you as always! Quote
Untold Prophecy Posted July 4, 2018 Author Posted July 4, 2018 Honestly, this should be submitted to the downloads section. This is actually a very cool first for Kotor modding, bridging the gap between Kotor and Swtor. Quote
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