DarthVarkor 384 Posted April 11, 2018 Hey everyone, For those who don't know, I'm currently in the midst of wrapping up my final entry in my KOTOR II Machinima Saga and I was wondering if anyone here would be able to help me with a sequence I have planned. Essentially, what I'm looking for is a complete re-skin of a module in K1 to a completely PURE blue or green colour, literally all of it, to act as a blue/green screen for some compositing shots. I have one of these already set up for K2 (was made for me by someone else) and am looking for the same thing here, specifically, I was looking at re-skinning the Yavin IV Station. As it's one of -if not the- smallest module in the game, I figured it would be the easiest to do, but I may be wrong. If someone would be interested in taking up this task for me, or giving me some step-by-step instructions (I'm a bit of a n00b when it comes to this kinda stuff), it would be greatly appreciated and you would receive credit for your contribution to the film. ~ DV EDIT: I have already looked at the old tutorial on here for re-skinning modules, but to no success. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted April 11, 2018 I can't really help with that (at least not off the top of my head), but I would think that the mind prison (or whatever it's called) would be a better module choice since it already is only one color and probably doesn't use as many models and textures. Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted April 11, 2018 Could the Void module in the mysterious box act as a green screen? Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted April 11, 2018 The one from BoS? That could work too. How would I go about reskinning it, exactly? Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted April 12, 2018 The one from BoS? That could work too. How would I go about reskinning it, exactly? It's in the base game. Warping to "ebo_m46ab" will take you to its vanilla location. BOSSR simply reuses it. I'm guessing you'd want to look at the Ebon Hawk textures and chances are if you find a pitch white texture that's the one you'd want to reskin green or blue or whatever. Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted April 12, 2018 It's in the base game. Warping to "ebo_m46ab" will take you to its vanilla location. BOSSR simply reuses it. I'm guessing you'd want to look at the Ebon Hawk textures and chances are if you find a pitch white texture that's the one you'd want to reskin green or blue or whatever. Interesting, didn't know it was in the base game. How would I go about finding all the textures for the Ebon Hawk? I'm assuming possibly using KOTOR Tool, but as I said, I'm a complete novice with this. Quote Share this post Link to post Share on other sites
Malkior 476 Posted April 12, 2018 Interesting, didn't know it was in the base game. How would I go about finding all the textures for the Ebon Hawk? I'm assuming possibly using KOTOR Tool, but as I said, I'm a complete novice with this. I've seen it before. Just browse textures with Kotortool and look in the EBO or Stunt section. Unfortunately, I won't be able to look myself until later in the week.. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted April 12, 2018 Interesting, didn't know it was in the base game. How would I go about finding all the textures for the Ebon Hawk? I'm assuming possibly using KOTOR Tool, but as I said, I'm a complete novice with this. In Kotor Tool go to "Kotor I/ERFs/TexturePacks/swpc_tex_tpa.erf/L". The texture you are looking for should be in there. (Try textures starting with LEH_ ) 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted April 12, 2018 The texture you want is LSF_dream. I'm not sure how well the vanilla version of the module will work for you though. You may still need a custom version to get rid of the resident Rakatan and his junk. Here's a copy of the texture switched to Chromakey Green. LSF_dream.7z 2 Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted April 12, 2018 The texture you want is LSF_dream. I'm not sure how well the vanilla version of the module will work for though. You may still need a custom version to get rid of the resident Rakatan and his junk. Here's a copy of the texture switched to Chromakey Green. LSF_dream.7z Awesome, thanks very much! I'll check that out now. The Rakatan guy shouldn't be an issue, as the green screen I have set up for the Polar Plateau still has the Handmaiden sisters in it. Using JC's toolbox to "delete nearest creature/placeable" works on them so I'll give that a try on this one too. Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted April 12, 2018 That file works PERFECTLY. Thanks for help, guys 2 Quote Share this post Link to post Share on other sites