JohnFluharty Posted March 6, 2018 Posted March 6, 2018 I enjoyed playing K1 with these lizard guys. It was a bit odd to be referred to as human when I clearly was not, but that was easy to ignore. I am wondering if someone might want to port it over to K2 or know how to contact the author and ask? I'd also need to be compatible with steam. https://www.nexusmods.com/kotor/mods/456/?tab=docs Quote
Sith Holocron Posted March 6, 2018 Posted March 6, 2018 Ask him yourself as he's on this site: RedRob41 Quote
redrob41 Posted May 27, 2018 Posted May 27, 2018 Hey, long time no see. I know I’ve been busy for a while (being a dad is worth most of my time). Once upon a time, I did have plans to make TSL versions of my lizard people. The skins are mostly done, they just need refinement for the larger texture size. The real problem is making the head models. Ever since I upgraded to Windows 10, I can’t get the NWMax plugin to work. That means I can’t load a model to do any work on it. If anyone can point me to a fix or update, I’d really appreciate it. Quote
VarsityPuppet Posted May 27, 2018 Posted May 27, 2018 33 minutes ago, redrob41 said: Hey, long time no see. I know I’ve been busy for a while (being a dad is worth most of my time). Once upon a time, I did have plans to make TSL versions of my lizard people. The skins are mostly done, they just need refinement for the larger texture size. The real problem is making the head models. Ever since I upgraded to Windows 10, I can’t get the NWMax plugin to work. That means I can’t load a model to do any work on it. If anyone can point me to a fix or update, I’d really appreciate it. Redrob! Welcome home, brother! You have missed a lot! https://deadlystream.com/files/file/1150-mdledit/ Quote
redrob41 Posted May 29, 2018 Posted May 29, 2018 On 5/27/2018 at 5:54 PM, VarsityPuppet said: Redrob! Welcome home, brother! You have missed a lot! https://deadlystream.com/files/file/1150-mdledit/ Thanks VP. I've been downloading the new tools, and trying them out. It'll still take a lot of work to make my lizards compatible for TSL (basically gotta do all the models from scratch), but at least now it is possible. Quote
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