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MDLedit bug reporting thread

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Haven't tried that yet as I was hoping to avoid to go through the process of saving an ascii just to recompile it afterwards in the very same tool.

But using an ascii would certainly be a workaround as I can then easily change the value in a texteditor. Either way, it should work with a binary as well I think.

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I’m having an issue with MDLEdit where, after exporting from 3ds Max 2016, I try to load the exported mdl file, and when the loading bar reaches “Compiling Model” the software freezes for a second, and then crashes. I was thinking it was something on my end, but i’m not sure. 

p_hk47.mdl.ascii

Edited by DaFryinMayan

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