Guest Posted August 30, 2017 Something that I just can't stand in 1080P widescreen is that you can see, for instance the character clearly clipping through objects in this "Jedi training Montage" I believe remaking it would require a lot of work, so I'm putting in a request so that I can get a mod that simply skips it. Quote Share this post Link to post Share on other sites
Jenko 53 Posted August 30, 2017 Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene. Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted August 30, 2017 Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene. Screenshots would help . . . or a notated video. Quote Share this post Link to post Share on other sites
Guest Posted August 30, 2017 Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene. "A Jedi is never alone, other's in the order will always stand by you." https://youtu.be/7qv9QxBeawk?t=20m12s You can clearly see them walking into the floor, and with the class determined heights the handshake with Zhar at the end is often off- never mind it looking really bizarre even if you're the same height as Zhar. Quote Share this post Link to post Share on other sites
superSzym 155 Posted August 30, 2017 Wow, these are indeed weird. While the animation fix for handshake would be a tougher job, player and Bastila walking into the floor is probably a poorly set walkmesh. Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted August 30, 2017 No, cutscene animations ignore the walkmesh so every animation would have to be fixed in that instance as well. It's all doable, but it's annoying because there are six player models. As for skipping the scene, if there are no important scripts run through that dialogue then it would be a matter of deleting all the nodes so nothing fires and it continues to the next scene. 1 Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted September 9, 2017 By the look of it, that awkward can easily be prevented if the scene lasts as long as the VO, instead of a set duration. Quote Share this post Link to post Share on other sites
Guest Posted September 9, 2017 By the look of it, that awkward can easily be prevented if the scene lasts as long as the VO, instead of a set duration. What about the handshake? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted September 9, 2017 Camera probably needs modification for that one yeah. Depends if it's animated or a static one how easy that is. Quote Share this post Link to post Share on other sites
Jenko 53 Posted September 9, 2017 It's an animated camera, found on m13aa_c01_cam. Last time I imported one of these cameras into 3ds max, it didn't import correctly or didn't convert to ascii correctly. There might be some trickery that could be done with it, might take a lot of trial and error. Either way, you can only have one camera model for the conversation so you'd have to replace the camera model or update it as needed in 3ds. Of course, you could try opening the m13aa_c01_cam file in Anicam and updating it there, but you'd have to figure out which camera animation it is and would have to work with anicam... Quote Share this post Link to post Share on other sites
Guest Posted November 1, 2017 Could someone take a look at this? Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted November 6, 2017 Could someone take a look at this? Is someone looking at this? Just curious if someone has considered taking this on (or is actively working on this). Quote Share this post Link to post Share on other sites