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Remove the K1 training montage

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Something that I just can't stand in 1080P widescreen is that you can see, for instance the character clearly clipping through objects in this "Jedi training Montage" I believe remaking it would require a lot of work, so I'm putting in a request so that I can get a mod that simply skips it.

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Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene.

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Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene.

Screenshots would help . . . or a notated video.

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Which shots does the character clip through objects? It MIGHT be fixable through modifying the cutscene animations used in that scene.

 

"A Jedi is never alone, other's in the order will always stand by you." 

 

https://youtu.be/7qv9QxBeawk?t=20m12s

 

You can clearly see them walking into the floor, and with the class determined heights the handshake with Zhar at the end is often off- never mind it looking really bizarre even if you're the same height as Zhar.

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Wow, these are indeed weird. While the animation fix for handshake would be a tougher job, player and Bastila walking into the floor is probably a poorly set walkmesh.

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No, cutscene animations ignore the walkmesh so every animation would have to be fixed in that instance as well. It's all doable, but it's annoying because there are six player models.

 

As for skipping the scene, if there are no important scripts run through that dialogue then it would be a matter of deleting all the nodes so nothing fires and it continues to the next scene.

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By the look of it, that awkward can easily be prevented if the scene lasts as long as the VO, instead of a set duration.

 

What about the handshake?

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It's an animated camera, found on m13aa_c01_cam. Last time I imported one of these cameras into 3ds max, it didn't import correctly or didn't convert to ascii correctly. There might be some trickery that could be done with it, might take a lot of trial and error. Either way, you can only have one camera model for the conversation so you'd have to replace the camera model or update it as needed in 3ds. 

 

Of course, you could try opening the m13aa_c01_cam file in Anicam and updating it there, but you'd have to figure out which camera animation it is and would have to work with anicam...  :mellow:

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Could someone take a look at this?

Is someone looking at this?  Just curious if someone has considered taking this on (or is actively working on this).

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