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akadrus

How to edit character model in 2017?

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Hi, 

 

I was searching for "step by step" instruction for title problem, but I can't find one. 

 

 

After reading through this board, I'm still not sure what to do. 

 

 

Is there someone who's able to make a list of what tools (and which) I should use to export a model from the game, make it readable for 3dsmax and import it back to check changes? 

 

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On 8/3/2017 at 4:01 AM, akadrus said:
Hi, 
I was searching for "step by step" instruction for title problem, but I can't find one. 
After reading through this board, I'm still not sure what to do. 
Is there someone who's able to make a list of what tools (and which) I should use to export a model from the game, make it readable for 3dsmax and import it back to check changes? 

Hello Akadrus.

You will need these:

http://deadlystream.com/forum/files/file/280-kotor-tool/

http://deadlystream.com/forum/topic/3875-nwmax-plug-in-for-3dsmax-2014/

 

 

________________________________________________________

 

Open the kotor tool do all things necessary things to get it the right directory to your kotor(This is how I did it for KOTOR I, Idk about tsl)

Open "BIFS"

models.bif then "Aurora Model" (Picture: https://gyazo.com/749978784fe9dbc33261fad42a52745e)

Find the model you want For example I'll be using p_t3m3.mdl

Click on it then hit "Extract File"

Then scroll up and open "Aurora Model Extension" (Picture: https://gyazo.com/bee13071fea78323e755c76037605458)

Find the file with the same name as the one you got before. In my example, it'd be p_t3m3.mdx

Extract file with this one.

 

To setup nwmax:

When you download it you should put it in the "Scripts" folder to 3dsmax.

An example: C:\Program Files\Autodesk\3ds Max 2017\scripts\

 

 

 

To import it;

Load 3dsmax

At the top(for me atleast) click "Scripting" (Picture for location https://gyazo.com/ad5d22a9496610e3e142ecab08013374)

Click "Run"

In the "Choose File" box, go to your "scripts" file (in my case C:\Program Files\Autodesk\3ds Max 2017\scripts\)

Go into NWMax file and open "nwmax" (https://gyazo.com/dd492481697c64f886c855f7c8851b92)

 

Once it's loaded;

Open the "MDL Loading" tab

Below "Filename" click on "Browse"

Get your .mdl model

Import Geom Only

Then hit Import

 

Exporting? Err.. I haven't gotten to export to mdl yet. http://deadlystream.com/forum/topic/5594-3dsmax-nwmax-export-error-help/

 

If you have any issues, just reply and I'll try to help you.

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I always thought that NWMax needs ascii models and not binary models? If that were true, you'd also need to decompile the model before importing it to Max. But someone with more model making experience can probably answer that question better than I can.

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Ok, I am back in the game.

So here's what I'm doing:
Kotor tool -> export mdl (let's say p_bastilaba.mdl) -> mdlops -> converting it to asci -> NWMax -> I'am not editing a thing, just select main node and export it back
Then mdlops07a2 - I'm trying to convert my model again, but I'm getting error:
Negative length at MDLOpsM.pm line 448

 

Can anybody help me? I tried to search answer myself, but I have failed miserably.

(Any clue will be cool, I'm a programmer soo there's this little chance I can fix it :) )

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