seph6 5 Posted April 12, 2017 Is there a mod that make so you don't have to wait too much to return to Onderon? I heard that if you dont complet another planet, you have to wait one hour in game. I wished for a mod that would change the time to zero, so when you go back to the ebon hawk, you are already called back to Dxun. Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 12, 2017 I've never heard that "wait 1 hour in-game" part. Is this verified as true? Share this post Link to post Share on other sites
zbyl2 811 Posted April 13, 2017 There's no timer in this game and no "one hour delay". It'll trigger after you complete another planet, or after returning to the Ebon Hawk if there's no more planets left. Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 13, 2017 There's no timer in this game and no "one hour delay". It'll trigger after you complete another planet, or after returning to the Ebon Hawk if there's no more planets left. Is there even a way to track long, time-based events like that? Share this post Link to post Share on other sites
zbyl2 811 Posted April 13, 2017 There might be. I tried printing GetTimeHour(); using different saves, and it returns different values in each one of them, so I would assume time is still being tracked the same way it was in NWN, it's just not displayed anywhere or used for anything. But technically, you could do SetGlobalNumber("time", GetTimeHour()); and then have some kind script, probably in area's OnHeartbeat event, that would check for how much time has passed. If(GetGlobalNumber("time") < GetTimeHour()) { /*do stuff*/ } I don't believe it's used anywhere in KOTOR or any mod ever made, though. Note that if it's anything like NWN (and I assume it's exactly like that), then one hour real time doesn't equal one hour in the game world. It's obviously much shorter than that. EDIT: For the record Time displayed in message log Code I used in case anyone wants to mess with it void main() { SendMessageToPC(GetFirstPC(), "time is " + IntToString(GetTimeHour()) + ":" + IntToString(GetTimeMinute()) + ":" + IntToString(GetTimeSecond())); } 1 Share this post Link to post Share on other sites
screamjetbooster 3 Posted April 20, 2017 Wow, maybe we can simulate day/night cycle from this. Share this post Link to post Share on other sites
Roth9 14 Posted January 8, 2018 Did someone ever managed this? Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted January 8, 2018 Did someone ever managed this? Presumably, no one felt like making a mod for some that was banned. If you're interested in such a thing, state what you would want out of such a mod and provide details. (Try to predict the questions the modders would ask about it when you make the request.) Share this post Link to post Share on other sites
Roth9 14 Posted January 8, 2018 Presumably, no one felt like making a mod for some that was banned. If you're interested in such a thing, state what you would want out of such a mod and provide details. (Try to predict the questions the modders would ask about it when you make the request.) Thank you, you are right, I should've asked Seph6 since the beggining. It turns out that he already made this mod and was happy to share with me. Thanks again. Share this post Link to post Share on other sites