jc2 581 Posted February 16, 2017 Could someone help me out? I'm attempting to add another line in the appearance.2da file. I'll attach it as a zip file so you can see what I've attempted. I've spent the last 5 hours reading tutorials and threads on deadlystream and Holowan labs (using the internet archive). However, I cannot be sure I've successfully added a new line to the appearance.2da. I believe I have though. I want to use the newly added 2da line to change the look of a custom uti file allowing a PC or party member to wear the new uti with the new appearance. The issue arises is that, I am adding N_Mandalorian09 and my attempts to edit the XML file to a disguise have failed.. My changes to the appearance.2da do not show up. Therefore, I cannot make a uti recognize the disguise N_Mandalorian09. (I have learned how to test out the N_Mandalorian09 by giving it to a UTC, and I found out it does not work.) I've tried exporting the XML file editing it manually to show the disguise as N_Manadalorian09 instead of the default N_Mandalorian01, and then loading it back. This did not work. N_Mandalorian09 is the Appearance.2da line. Also, I have a N_Mandalorian09.tga test image. The goal is to add more wearable Mandalorian armor to k1. I've downloaded ShemL's mod and tried to learn what I could from there. > http://deadlystream.com/forum/files/file/665-mandalorian-ultimate-mod/ I'm completely stumped. Any help would be greatly appreciated. I have read the following: http://deadlystream.com/forum/topic/4725-detailed-information-of-2da-files http://deadlystream.com/forum/topic/4791-creating-new-npcs-via-appearence2da/page-2 https://web.archive.org/web/20121210211212/http://www.lucasforums.com/showthread.php?t=149992 Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted February 16, 2017 What's all this talk of XML files? Your row has been added, but you added it above the final row and put an out of order ID value. Seems like that might be an issue. Move your row to last and increment the ID by one (i.e. 509, not 600). Quote Share this post Link to post Share on other sites
jc2 581 Posted February 16, 2017 (edited) What's all this talk of XML files? Your row has been added, but you added it above the final row and put an out of order ID value. Seems like that might be an issue. Move your row to last and increment the ID by one (i.e. 509, not 600). Using the kotor tool when editing the properties of a uti file, you can save/load the xml which saves the edited properties. Otherwise, I have almost no clue what XML files are. Ohh, so it's a matter of setting things in order.. I did not find that anywhere... Thank you Edit: Didn't work. I changed it to 509, no mods installed, 509 would be a new entry. Tested it out by changing the UTC appearance to 509 for several mandalorians on (kas_m25aa) Kashyyyk lower shadowlands. Must be an issue with the 2da entry? I only changed the race text and texa to N_Mandalorian09. following the advice given by someone at Holowan lab, somehow the above link doesn't work.. Though it just worked five minutes ago... Edited February 16, 2017 by jc2 Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 16, 2017 Also, in the first or third tab of KotOR Tool's options menu, there is an option at the bottom that sets whether to use the .2da files from the BIFs or from the Override folder. This is turned off by default, meaning KotOR Tool will ignore any .2da files in the Override folder. 2 Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted February 16, 2017 A UTC edit will only take effect when entering a module for the first time. If you load a previous save then it will have stored the old appearance ID. I tested a corrected version of your 2DA, it works fine when re-entering the module from an earlier save (I added a green variant of the armour as 09). Quote Share this post Link to post Share on other sites
jc2 581 Posted February 16, 2017 A UTC edit will only take effect when entering a module for the first time. If you load a previous save then it will have stored the old appearance ID. I tested a corrected version of your 2DA, it works fine when re-entering the module from an earlier save (I added a green variant of the armour as 09). Thanks.. Ohhh right I completely forgot about that... But, I'm still curious about how to make a uti file have that appearance. Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted February 16, 2017 You have to set it the base item as a disguise and then use the disguise property to set the appearance. Look at the Sand People disguise item for an example of how to do it, tat17_sandperdis.uti. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted February 16, 2017 I'm not quite sure what this talk about XML files is either, but to be on the save side just ignore the Load and save as XML options. Simply use load and save 2da. And keep in mind that you have to properly set the options as Fair Strides described or you won't be able to use KotOR Tool to give your item the appearance. You could still use K-GFF but activating the correct setting is probably easier^^ Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 16, 2017 Also, in the first or third tab of KotOR Tool's options menu, there is an option at the bottom that sets whether to use the .2da files from the BIFs or from the Override folder. This is turned off by default, meaning KotOR Tool will ignore any .2da files in the Override folder. Wow, why didn't I know that? I've been adding new rows to UT* files outside Kotor Tool for years *facepalm* Quote Share this post Link to post Share on other sites
jc2 581 Posted February 16, 2017 You have to set it the base item as a disguise and then use the disguise property to set the appearance. Look at the Sand People disguise item for an example of how to do it, tat17_sandperdis.uti. I'm flipping tables right now... it worked!! Thanks DarthParametric! 1 Quote Share this post Link to post Share on other sites