JCarter426

JCarter426 reminisces on the M4-78 EP that never came to be

Recommended Posts

  On 2/28/2017 at 1:37 PM, Hassat Hunter said:

"Still would be kinda neat to have a cameo from a Selkath."

 

I hate you... :/

Something tells me there's a story behind this... Is it story time? ;)

  • Like 1

Share this post


Link to post
Share on other sites

Hahaha Hassat REALLY despises Selkath. I may or may not have said "it'd be neat" to annoy him a little ;)

  • Like 1

Share this post


Link to post
Share on other sites

Isn't there already a Selkath cameo in M4-78EP? I remember the medical droids saying "We should contact Manaan and tell them to stop sending Kolto" or something like that.

Share this post


Link to post
Share on other sites

No, there's no Selkath and that's the only line where Manaan gets name dropped.

Share this post


Link to post
Share on other sites

That Manaan stuff sounds really sick. As others said, I think it'd be a great addition to the mod, and also improve K2 as a whole. Both games are already well connected due to K2 reusing Dantooine/Korriban so I think getting a connection to the other planets would be great. Obsidian probably only put those planets in to save time, but I still think that it's great that K2 does such a great job in following up the events of the previous game.

Any idea why the Selkath was cut? I mean outside of HH hating Selkath.

  • Like 1

Share this post


Link to post
Share on other sites
  On 3/3/2017 at 9:17 AM, l2daorch said:

That Manaan stuff sounds really sick. As others said, I think it'd be a great addition to the mod, and also improve K2 as a whole. Both games are already well connected due to K2 reusing Dantooine/Korriban so I think getting a connection to the other planets would be great. Obsidian probably only put those planets in to save time, but I still think that it's great that K2 does such a great job in following up the events of the previous game.

Any idea why the Selkath was cut? I mean outside of HH hating Selkath.

From the base game, it's a safe bet to say they didn't want Selkath. Don't take my word for it but some features in Kotor 2 are based on consumer feedback from Kotor 1 (One feature based on consumer feedback is the ability to play as a Jedi from the start) and the fans probably hated the Selkath likely due to their voice over so they didn't use them. If they did try to use them however they would have likely made a new voice over for them similar to what they did for the Twi'lek voice over but they probably gave up as it was too complex and time-consuming. I should also mention the Selkath NPC is in the games files so a Selkath restoration could be made if someone is willing to make a new voice over for the Selkath.

 

 

Warning: Fan Theory Ahead

I personally do not like the Manaan reference in M4-78EP because M4-78 was supposed to be a secret project. If the Selkath did send Kolto to the colony of M4-78 then the Selkath government would have to know about the planet since the trading of Kolto was strictly for major governments like the Republic or the Sith (This information is told to the main character in Kotor 1 by a Selkath in the Kolto packaging room in the Manaan west central module). But the planet of M4-78 even though it has over 6000 droids on it doesn't amount as anywhere near as significant as the Republic or the Sith (Both the Sith and Republic likely control thousands of worlds with over billions of people supporting each side) 

 

And on top of all that remember how the Sith on Manaan where training Selkath youth into Dark Jedi to overthrow the Selkath Government? Well let's say if that did happen it's a safe bet they'll find all the trading deals with M4-78 and the coordinates to get there which means the Sith could have possibly invaded M4-78 during the Jedi Civil War and pretended to be there colonist like they do in EP and use the droid army they are building against the Republic (Some may argue this is pointless as they have a Star Forge but having more droids is probably a good idea). 

 

This may also mean whoever the colonist were they were allies with the Selkath Government or the Colonist were a big organization that controlled many worlds but they obeyed Republic Law and didn't go to war with them and when they tried to colonize M4-78 by sending droids to the planet the Colonist maybe abandoned the planet as they found a better one to colonize and they accidently forgot to inform the Selkath about their deal so the Selkath sent Kolto to M4-78 even though the world wasn't going to be used by anyone. I do not believe the Selkath were the Colonist as I doubt they'd need to leave Manaan since they need water to survive (Those special suits they where keeps there skin moist so they don't die) and I doubt they would droids to Colonise other worlds when they could just use those droids as law enforcers on Athto. Also I highly doubt Athto could house 6000 droids as well as a bunch of offworlders and Selkath (You could say a large number of them were built on M4-78 but they'd need to build a large number anyway to build the factories on M4-78) 

 

When the droids arrived it was 60 years before the events in TSL happened (It isn't exactly 60 but it's somewhere along the lines of 60) long before the Jedi Civil War even started so something during the Exar Kun War made the colonist think twice before inhabiting M4-78 (Maybe a Massive Asteroid was supposed to hit the planet so the Colonist abandoned the planet and there droids to die but the asteroid didn't hit)! I also do believe building a Colony on a planet would take a long time so the Colonist could have abandoned the planet 20 years before the events in TSL or maybe the Colonist were disorganised and abandoned and that's why they didn't colonise M4-78 or maybe they were wiped out during the Mandalorian/ Exar Kun wars!

 

That would be my bet on how the Selkath knew about M4-78 but again this is just a fan mod that can be changed at any moment if Zybl2 gives the word and not official Canon material (Or Legends Material if you want to look at it like that)

 

I hope that made any sense :hope:

Share this post


Link to post
Share on other sites

Well as you said, things can be changed quite easily. Of course if you choose to go with your version, the whole Selkath plot would make little sense. However, you could also argue that with the end of the Jedi Civil War the galaxy wide Kolto demand decreased drastically so the Selkath chose to allow small traders (like the one in the old version of M4-78) to sell kolto independently of the government. I mean the trade between the droids and the Selkath could have been going on for years, or simply been a very recent thing. I'm pretty sure it's not that hard to spin a chain of events for the Selkath thing to make sense, if one wanted to do so.
 
But what's wrong with the Selkath? I never had any issues with them or their voice-over. Care to elaborate on that? I always disliked Manaan the most as a kid, but that was due to it being a lot of talking for the first half. Nowadays, especially with the addition of the pazaak tournament, it's one of my favorite planets for sure.

Share this post


Link to post
Share on other sites
  On 3/3/2017 at 10:51 AM, l2daorch said:

Well as you said, things can be changed quiet easily. Of course if you choose to go with your version, the hole selkath plot would make little sense. However, you could also argue that with the end of the Jedi Civil War the galaxy wide Kolto demand decreased drastically so the Selkath chose to allow small traders (like the one in the old version of M4-78) to sell kolto independently of the government. I mean the trade between the droids and the Selkath could have been going on for years, or simply been a very recent thing. I'm pretty sure it's not that hard to spin a chain of events for the Selkath thing to make sense, if one wanted to do so.

 

But what's wrong with the Selkath? I never had any issues with them or their voice-over. Care to elaborate on that? I always disliked Manaan the most as a kid, but that was due to it being a lot of talking for the first half. Nowadays, especially with the addition of the pazaak tournament, it's one of my favorite planets for sure.

For the Voice, compared to the other voice overs they were just annoying and literally, nearly every NPC on Manaan had the Selkath voice over and on top of that, some of the Selkath Dialogue were long so you'll be hearing what literally sounds like Satan Choking for a solid 5 minutes straight. And as you said you got used to it but Kotor 2 was made a year after...I bet it didn't take a year to get used to the Selkath for you! But someone could record random noises that sound like Selkath, apply a filter to it and you could just make a New voice over for the Selkath. 

 

For the theory, the droids ordering the Kolto themselves and having it shipped over doesn't seem to make a lot of sense as they are droids. They are programmed to do things their masters want them to do, they have no emotion, they aren't people, they don't need the Kolto for themselves as they are droids, Sending Kolto to droids is like sending Medical Supplies to a country full of moving toasters. I feel like the Colonist would place an order for Kolto and for the Selkath to send the Kolto to M4-78 (where the droids will take the Kolto and prepare it for Colonist use) when the Main AI M4-78 decided it was time to add Kolto to the colony when he felt is was ready, Skip 60 years and M4-78 sends the order to start shipping Kolto to M4-78!

Share this post


Link to post
Share on other sites

I think you misunderstood me, I never had any issues with the VO to begin with. As a kid I simply preferred combat over talking in Kotor so I hated the parts with lots of talking and little fighting. I was never bothered when listening to the Selkath, but I guess now I see which part was annoying to people.

 

As for the theory, wasn't the droids task to prepare the colony for their colonist and provide them with all they need once they arrive? I'd say it's not too far fetched for them to start buying Kolto by themselves once the Sith arrived, especially if the Sith informed them about their war with the Republic etc.

Share this post


Link to post
Share on other sites
  On 3/3/2017 at 9:17 AM, l2daorch said:

Any idea why the Selkath was cut? I mean outside of HH hating Selkath.

  On 3/3/2017 at 10:12 AM, JCarter426 said:

My recollection is that all organics other than Kaah and Vash were cut so as to focus on the droids.

 

What JC said is right. Selkath was directly linked to the Sith Survivor plot line which was cut.

Hassat's hatred of them had nothing to do with it as he had no impact on the design back then.

 

 

  On 3/3/2017 at 10:25 AM, N-DReW25 said:

From the base game, it's a safe bet to say they didn't want Selkath. Don't take my word for it but some features in Kotor 2 are based on consumer feedback from Kotor 1 (One feature based on consumer feedback is the ability to play as a Jedi from the start) and the fans probably hated the Selkath likely due to their voice over so they didn't use them. If they did try to use them however they would have likely made a new voice over for them similar to what they did for the Twi'lek voice over but they probably gave up as it was too complex and time-consuming. I should also mention the Selkath NPC is in the games files so a Selkath restoration could be made if someone is willing to make a new voice over for the Selkath.

 

Well, what Obsidian wanted doesn't matter in this context since Selkath stuff is not based on anything they made, it's an idea someone on M4-78 team had.

For the record, Avellone once said that "he almost threw the controller at TV while playing Manaan because the game was getting so awesome".

 

As for the rest of the discussion, even in the current version of the mod they still get Kolto from Manaan. I assume it's pretty much off the record and whoever is selling doesn't know it's being sold to the Sith or a secret droid planet.

  • Like 1

Share this post


Link to post
Share on other sites

While their vo on kotor was a pain it was pretty much a TOR thing, where they managed to make them even more annoying, somehow.
Also by the time I came on the team the plot was pretty much done. Heck, the planet was pretty much done. Just vo-less, engrish and buggy.
 

  On 3/3/2017 at 10:51 AM, l2daorch said:

Well as you said, things can be changed quite easily.

Changing over THE ENTIRE PLANET is quite easily? Damn.

Share this post


Link to post
Share on other sites

Of course I wasn't serious about you being the cause for the removal, I'm sorry if you took any offence in my joke.

 

Also I wasn't talking about the entire mod, but rather the hole Selkath Kolto delivery background lore. I understand that a lot of work went into restoring M4-78 and I really appreciate everything that was done to improve one of my favourite games of all time.

Share this post


Link to post
Share on other sites

This has been bugging me for a while, but so as long as I'm supposedly reminiscing about M4-78 I thought I'd bring it up. Vash is currently voiced by two separate actresses - Vanessa Marshall in the holorecording and Kath Soucie on M4-78. I think. I'm maybe 75% sure it's the two of them.

 

So I've been wondering if there is or ever was a plan to recast her, and what everyone would think of such a plan.

Share this post


Link to post
Share on other sites

I've been modding recently and though I could maybe update this thread again. I think I promised to talk about the cut "Sith Survivor" plot at some point.

 

You know That Door in the Industrial Zone? Sealed one, half way through the Zone, with a whole complicated and confusing quest to open it?
Well, that quest was always part of the planet. However, what happens on the other side of the Zone has been rewritten on at least three separate occasions.

 

Way back when I joined, you were supposed to be attacked on sight by droids on the other side of that door. You would fight your way to those ziggy-zaggy rooms at the bottom of the map, which currently serve as Design/Testing departments. IS-24 had some voiced lines left over in game files, one of them being an apology for attacking the player. Ultimately, I made a decision to cut all that and make the whole Industrial Zone kind of actionless.

 

Anyway, once you reached current Design/Testing rooms, you would be approached by one of the droids who would explain the situation. The reason they attacked was to protect a sole Sith Survivor, the only Colonist to survive the radiation leak.

 

There was a whole deal with getting Kolto to cure him after that - I think I explained most of it in my previous posts. You needed to cure the Survivor, otherwise the droids wouldn't let you through. We wanted to have LS/DS choice where you'd select a different treatment for him, and I liked the idea of a moral dilemma behind it - would a good Jedi let him recover, or should he get lower quality Kolto and barely survive, because the Sith doesn't deserve any better? This decision would probably impact his skill in a boss fight later on.

 

Of course, none of that ever made it into the game. Old design document - and UTC file left over in the released version of a mod ;) - is all that's left of the idea. Whole meeting with him was fairly well described, though, so I'll copy and paste it under a spoiler - it's long.

 

  Reveal hidden contents

 

(probably written by Sharen Thrawn, but it's been 8 years so you can't blame me if I'm wrong)

 

There was an idea thrown around, which I liked, that the Sith Survivor should have been "just a guy with a big gun", rather than a lightsaber wielding force user.

 

He would return for the finale at the very end of the planet - after M4-78 killed Vash.

 

  Reveal hidden contents

 

 

It's kind of funny to read it now, and I'd kind of want to go trough it point-by-point and point out all the problems I have with that doc... but I won't do it now.

 

So that's what the finale was supposed to be, at one point. I don't like the idea of forcing player to stay on the planet after finding a Jedi Master - I remember than in each next iteration of the script, I was always against forcing player to stay so long. I wanted players to talk to Vash, then M4-78 and be on their way.

 

There you have it. The Sith Survivor plot.

 

I may come back next year with more old stories ideas ;)

  • Like 2

Share this post


Link to post
Share on other sites
Guest Qui-Gon Glenn

^^^ That was an interesting read.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.