bobbyjobby Posted December 2, 2016 Posted December 2, 2016 I am trying to retexture the dark harbinger and exile expansion heads. I open the TGA textures in Corel Paint Shop Pro X. I do all my editing/retexturing. I save the file in TGA format and copy and paste to the override folder. Now when I choose my retextured heads in the character creation screen the face is all messed up (ears on the forehead and eyes and mouth in wrong places etc.) I also noticed my modified TGA head textures are larger then the original textures from the mods. Does anyone know how to fix this???? Quote
superSzym Posted December 2, 2016 Posted December 2, 2016 Either your MDX file for the head is broken or you placed something wrong. For the texture size, I can't help you because I don't know how Corel does save the files, as I use Photoshop. Quote
Korolevskyz Posted December 2, 2016 Posted December 2, 2016 Maybe something wrong with texture's resolution. Give me your texture, I'll try to find the problem. Quote
bobbyjobby Posted December 3, 2016 Author Posted December 3, 2016 I'm not using any mdx or model file just retexturing. I can't find any option to attach my texture to this post. Quote
VarsityPuppet Posted December 3, 2016 Posted December 3, 2016 I don't think it's an issue with resolution. TGA files will usually save with two different origins: Top Left or Bottom Left Kotor should be Bottom Left in order for textures to show up right, my guess is that for some reason it's being saved as Top Left Quote
DarthParametric Posted December 3, 2016 Posted December 3, 2016 Kotor should be Bottom Left in order for textures to show up right, my guess is that for some reason it's being saved as Top Left It's OpenGL rather than KOTOR I believe. It's the same problem Jorak Uln has (does he use PSP as well?). You can fix them by re-exporting them from a program that supports the proper format. IrfanView is free and will do the trick - http://www.irfanview.com/ Quote
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