WolfBlade13

Handmaiden Appearance

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TSL_Handmaiden_Atris_Ponytail_01_TH.jpg

May I get a link for that handmaiden hairstyle mod? <3 btw it's not my project what i wanted to make , i has to said it's easer to make add new hair for model but it's difficult to use that with 2 textures in one as your Handmaiden mod :)

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Any head that uses Dark Side transitions will have its textures overridden, so you can't use two separate textures and keep DS transitions. You either have to choose to have no DS transitions, or you have to merge your changes into a single texture (and create matching DS textures).

 

Assuming you have overlapping UVs and you can't simply copy and paste the relevant bit of texture over the top of the original, they quickest and dirtiest approach is to tile the UVs and create a single side-by-side texture from the two different head textures. Like so:

 

TSL_Handmaiden_Kreia_Hair_UVs_TH.jpg

 

You may want to watch this:

 

 

The UVW Xform Array Helper script is what I use to automate the process - https://mariokart64n.deviantart.com/art/Uvw-Xform-Array-Helper-608086399

 

 

 

 

 

 

 

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is that's possible to make that in blender i'm use blender often, but modeling with UV MAP is a new for me :D

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The pony tail head also uses two side-by-side textures, just the Atris texture instead of the Kreia one.

 

https://www.darthparametric.com/files/kotor/tsl/[TSL]_Handmaiden_Atris_Ponytail_BETA.7z

 

This doesn't affect the full body Handmaiden used for her hooded outfit. You'll need to sort that out on your own. Also, a quick test reveals that there are some clipping and backface issues where the hair meets the neckline. The hair is currently not skinned, so this will need to be changed and some neck weights painted in most likely. The ponytail is also static, not a danglymesh.

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The pony tail head also uses two side-by-side textures, just the Atris texture instead of the Kreia one.

 

https://www.darthparametric.com/files/kotor/tsl/[TSL]_Handmaiden_Atris_Ponytail_BETA.7z

 

This doesn't affect the full body Handmaiden used for her hooded outfit. You'll need to sort that out on your own. Also, a quick test reveals that there are some clipping and backface issues where the hair meets the neckline. The hair is currently not skinned, so this will need to be changed and some neck weights painted in most likely. The ponytail is also static, not a danglymesh.

 

 

 

 

ty for the link for mod and btw i sent you a link about  my model could you UV maps there

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