Sireyn 2 Posted March 21, 2016 I'm attempting to modify "Cost" values for several groups of items in Kotor 2, but the value resets itself whenever I hit the "Save" button. This is true of all items in Kotor 1 and 2 using KotorTool v1.0.2210.16738. I feel like the solution is obvious but after a couple hours of searching and tinkering I've given up. I'd greatly appreciate if anyone can shed some light on this. Here is a visual reference. I cannot change the Cost : 50 Quote Share this post Link to post Share on other sites
djh269 264 Posted March 21, 2016 Hello, Unfortunately some things in Kotor Tool don't function properly (like opening up a .dlg file from your personal files etc), I believe you can edit what you sell the item for but not what you can buy it for. I suggest using kgff, found here: http://www.starwarsknights.com/tools.php When you use kgff edit on the .uti file after you save it, check the Addcost part (sell price) and the Cost, and modify the value within the right hand side of the tool, check below for a bad picture: Quote Share this post Link to post Share on other sites
Sireyn 2 Posted March 22, 2016 That did it, thanks for the reply. KGFF seems to be a little more finicky but I was able to change the values I needed. Changing these two values did indeed modify buying, selling, and crafting costs, however it required a clean save for the updated values. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted March 22, 2016 however it required a clean save for the updated values. That's just a factor with editing items. When editing items, you must re-obtain the item (preferably after getting rid of all your other copies of the item) to see the changes. Similar, you only need a save from before entering a level if you're editing things that happen when the level is first loaded (like spawned creatures, containers, or other stuff). If something is spawned or happens based on an event in the level, you usually just need a save from before that happens (like if a creature is spawned after an encounter, you'd just need a save from before the encounter). For things like dialogs or scripts, 90% of the time, you can get away with re-activating them without having to restart the game. With new scripts that are made while the game is running (or really any file that is made while the game is running), you will need to restart the game for it to use the file. For textures and most likely models, you will have to restart the game for it to register changes to the files. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted March 22, 2016 For textures and most likely models, you will have to restart the game for it to register changes to the files. That's only true for textures that haven't been in the Override when starting the game. You can swap a texture inside your Override folder and the changes will show without restarting the game. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 22, 2016 Just be careful if you do delete something while ingame and the game needs it, it'll probably crash. Quote Share this post Link to post Share on other sites
djh269 264 Posted March 22, 2016 For textures and most likely models, you will have to restart the game for it to register changes to the files. I find if you minimize the game, place models and texture overrides for a character and then maximize the page for the game you can see the changes. I will test on items later. Edit: Only just saw Kexikus post sorry! Quote Share this post Link to post Share on other sites
Reshki 2 Posted January 15, 2021 On 3/21/2016 at 6:14 PM, djh269 said: Hello, Unfortunately some things in Kotor Tool don't function properly (like opening up a .dlg file from your personal files etc), I believe you can edit what you sell the item for but not what you can buy it for. I suggest using kgff, found here: http://www.starwarsknights.com/tools.php When you use kgff edit on the .uti file after you save it, check the Addcost part (sell price) and the Cost, and modify the value within the right hand side of the tool, check below for a bad picture: Hi which value is the amount of money the player gets for selling the item. I'm trying to redo prices of all blasters but I want to be able to make them sell for less if the player sells it. So that the player can't get 1 to 1 returns on weapons. EDIT: Nevermind figured out what was wrong. You must click off of the value before saving. Quote Share this post Link to post Share on other sites