Kaidon Jorn 195 Posted June 9, 2015 View File Schematic Lightsaber Mod [SLM] SLM 2.0 ------------- for TSLRCM 1.8.4/M4-78EP 1.2 For mod compatibilty with TSLRCM and M4-78EP using the STEAM VERSION of the game, you will need to install this mod into the directory of the base game, just as you would with TSLRCM. Do not use the workshop version of TSLRCM!! C:/Program Files(x86)/Steam/SteamApps/common/Knights Of The Old Republic II IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. Author: Kaidon Jorn (formerly Qui-Don Jorn) Date: Summer 2015 This is a large scale lightsaber mod which was designed to work with TSLRCM 1.8.4 with the option for M4-78EP compatibilty (1.2). This lightsaber mod will not work properly without the latest version of TSLRCM (1.8.4) installed. In this mod, each party member that is trainable as Jedi will have a lightsaber to build on the workbench through new dialog options after they have become a Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have the crystals. These lightsabers can be used by anyone. In version 2.0, lightsaber schematics have been redesigned so that they are usable items that you click on to learn. They are destroyed upon use and will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic. There are now NINE additional lightsabers rewarded as 'boss loot' drops depending on the planet you are on, and perhaps multiple ones on the same planet. These lightsabers have very small bonus stats tied to them and most have unique TOR inspired blade colors. The training sabers from the TOR Saber Mod I did have been integrated and are buildable on the workbench and come in three types for three models - ion, electrical and energy damage. There are minor skill checks to create them. With the M4-78 compatibilty files installed, Master Vash and Kaah Otohk will brandish thier own unique lightsabers which are not available in normal SLM gameplay. This is the final lightsaber mod I will make and it uses lightsaber models from different mods I've made over the last several years, though most come from what was going to be HotOR 1.7 before that mod was abandoned. Install by running the .exe file called "SLM 2.0" If also using M4-78EP, apply the compatibilty patch. Removal: 1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite. 3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite. 4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .mdl's, .mdx's, uti's, and also Zez.utc) Notes: *Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255). *As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Apostle's) or vice versa because it will crash your game. *Kaah's lightsaber will be the standard yellow, not "gold" as originally planned. Although yellow blades look a little more "gold" now. *As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibilty patch installed. *For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to pathfind. *All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight. *If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask. *Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back. * Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the one you want to disassemble on). No clue why this happens but it will crash the game. * At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) Credits: Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed. Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years. Thanks to Deadman for making the training sabers power on and off. Thanks to DeadlyStream for hosting my mods. Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 06/08/2015 Category Mods TSLRCM Compatible Yes 1 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 9, 2015 Might I have inspired the use of "schematics"? Quote Share this post Link to post Share on other sites
milestails 264 Posted June 9, 2015 Wow this is awesome! Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted June 9, 2015 Might I have inspired the use of "schematics"? Yeah, I started working on it same time you started working on Duplisaber. What was that? 2 years ago? Well, that and TOR I guess. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 9, 2015 Must have been two-ish years ago. Man, time sure flies by when you procrastinate! Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted June 29, 2015 So has anyone found any bugs or other mistakes that need addressing? What are your general impressions of the mod? I am still working on a 1.0b patch to change some minor things, and make sure all is working smoothly with M4-78ep. Won't be long now Quote Share this post Link to post Share on other sites
high5 18 Posted June 29, 2015 Hey kaidon can you clear up how exactly to create a light saber using the schematics as I've just found my first one (at Telos polar region) only I cant see the option to build it, do i need certain parts before i begin? it's very possible that I have another mod that conflicts it, just want to know if its working properly thus far. Cheers Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted June 29, 2015 You need to complete your lightsaber quest before the options to build the schematics will come up on the workbench. Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted June 30, 2015 Just had a pretty good idea on how to deal with saber schematics in the future. Must think this out ha-haaaa! Quote Share this post Link to post Share on other sites
equus 0 Posted July 20, 2015 Is it possible for someone to link me to the 1.8.3 version and not the 1.8.3b version, for both m478 and tslrcm, cause I'd rather just downgrade than miss out on this mod. Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted July 20, 2015 I believe this 1.0 version would work fine with 1.8.3, but there's a glitch somewhere in my mod with M4-78 that I was unaware of that caused a crash. Something to do with Kaah I think. Not sure. I would just wait a little bit more and install RCM 1.8.3b and m4-78 1.1b, then 2.0 SLM when I get it out, which should be pretty soon. It should be a bit better and hopefully wont cause any crashes. Quote Share this post Link to post Share on other sites
VikTsu 0 Posted July 22, 2015 Haven't encountered any crashes or anything of the sort. (Yet) But I can't get the option to have Atton or the Handmaiden build a lightsaber. Worked with everyone else except those two. Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted July 30, 2015 Haven't encountered any crashes or anything of the sort. (Yet) But I can't get the option to have Atton or the Handmaiden build a lightsaber. Worked with everyone else except those two. Do you have a crystal? Dialog wont show up without one. Sorry for late reply. very busy. Quote Share this post Link to post Share on other sites
milestails 264 Posted July 30, 2015 I watched the two videos on your channel about the mod - can't wait to try it out! By the way, where on earth did you get that Force Pull power? Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted July 30, 2015 By the way, where on earth did you get that Force Pull power? It's probably from the Full Force mod. You might want to ask VP when he'll upload it here. Update: My mistake - it's the High Level Force Powers V2.1 by Stoffe Quote Share this post Link to post Share on other sites
milestails 264 Posted July 30, 2015 Ah that makes sense. Never did try the Full Force or High Level Force Powers mods..... Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted July 30, 2015 Yeah what SH said.. Coincidentally I got it from KotOR Files just days before it went down for good. Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted July 30, 2015 The High Level Force Powers mod - as well all of Stoffe's other mods - can be found at the link I put above. Quote Share this post Link to post Share on other sites
GeneralStrife 6 Posted August 1, 2015 Any ideas why the saber textures disappear depending on the camera angle? It does the same for me with your default replacement tin can pack for m478 compatability with my playthrough. Using new steam ofc. Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted August 1, 2015 Any ideas why the saber textures disappear depending on the camera angle? It does the same for me with your default replacement tin can pack for m478 compatability with my playthrough. Using new steam ofc. That has to do with Steam, and sorry, but I can't help you there.. I think, but dont take my word for it, but you might be putting the mods in the wrong folder? There was someone else that was using hilts from Oldflash's Final Touch mod and that was happening, but shoot if i know why. Something to do with Steam. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted August 1, 2015 That has to do with Steam, and sorry, but I can't help you there.. I think, but dont take my word for it, but you might be putting the mods in the wrong folder? There was someone else that was using hilts from Oldflash's Final Touch mod and that was happening, but shoot if i know why. Something to do with Steam. Do we know if it's a Steam only issue? I haven't run into it on the Mac (app store) version Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted August 1, 2015 So on your Mac hilt textures display fine? Or are you saying the problem is definately my hilts? Cause if thats the case... ok sorry wont be able to reply for a while, got to go somewhere..be back later Quote Share this post Link to post Share on other sites
GeneralStrife 6 Posted August 1, 2015 Not sure. Just reporting it. Not trying to cry, but I'm not using any other lightsaber mods. I'll mess around with some stuff and report back. Like I said It was SLM and now your default replacements. Quote Share this post Link to post Share on other sites
VikTsu 0 Posted August 1, 2015 Do you have a crystal? Dialog wont show up without one. Sorry for late reply. very busy. Yep, I do indeed. Several, even! Still nothing. I'm also now getting a consistent crash on Onderon after freeing the Doctor. Don't think it's related to SLM, though. Also no worries about the delay. I haven't even played in a while thanks to the crash mentioned above. I should probably look into that at some point... Quote Share this post Link to post Share on other sites
Kaidon Jorn 195 Posted August 1, 2015 Not sure. Just reporting it. Not trying to cry, but I'm not using any other lightsaber mods. I'll mess around with some stuff and report back. Like I said It was SLM and now your default replacements. Yeah no it's fine I'm not blaming anybody, I'm just kinda clueless as to what's happening, just sucks to be me right now. If anyone more experienced might know whats happening. But I'm reaaaallly hoping I don't have to redo 202 hilts. ....and then some. Yep, I do indeed. Several, even! Still nothing. I'm also now getting a consistent crash on Onderon after freeing the Doctor. Don't think it's related to SLM, though. Hey yeah I got that crash too, going into the cantina which is 504OND. What I did was just to recompile the files for 504OND and put it back in modules folder, worked fine after that. Quote Share this post Link to post Share on other sites