Stoney 1,511 Posted August 3, 2010 Well thanks to Hassat Hunter we have a new USM/TSLRCM patch ready to be tested(yes this time it's going to be tested first ) I need a few people to test it out and see if it's working, one request is I need people who have played using USM in the unmodded game so we know it's working the same. As I can't "fix" inherent USM issues basically because I didn't make it and don't have permission to do so. There were only 2 things that stood out as a problem with combining mods and they were 1) on the return to the Telos underground base it wouldn't switch to HK47 as intended. (needs a test before entering the first time to see if the case shows up and after Atris end to see if switching to HK47 properly) 2)The dialogs wouldn't let party members build their personal Lightsabers. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 3, 2010 Heh, I suppose a link would help here too . Or is this a recruiting thread? Anyways, I took the liberty to fix any and all issues I found in the dialogs, so they might not 100% compare to how it worked in the past, which should be a good thing. If you found more unfixed typo's or stuff that's not improved do mention though... Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 3, 2010 This is a recruit thread.because I already put the patch all together(all files are included) so I'll need to pm the link to people who want to test it. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted August 4, 2010 Folks volunteering for this shouldn't have any other mods other than TSLRCM and USM, right? Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 4, 2010 Preferably yes but just let me know what mods are intented to be used with it,a lot will be OK to use. Quote Share this post Link to post Share on other sites
evil q 16 Posted August 7, 2010 Count me in. It's been a while since my last playthrough and it's about time that I contributed something other than good will to this project. I'm also very familiar with the USM and its quirks. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 7, 2010 its quirks. Willing to go into more detail? Quote Share this post Link to post Share on other sites
evil q 16 Posted August 7, 2010 As in sometimes its scripts don't fire and stuff like that? What I'm saying is that I've played the game with it enough that I can probably recognize something like that as a problem with the vanilla mod and not with the patch. But, then again, I'm just hypothesizing. Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 8, 2010 As in sometimes its scripts don't fire and stuff like that? What I'm saying is that I've played the game with it enough that I can probably recognize something like that as a problem with the vanilla mod and not with the patch. But, then again, I'm just hypothesizing. Thank's I've sent you a PM with the link. Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 8, 2010 To onyone testing the USM 1.6 patch here is a file that is needed to not screw up Malchor cutscenes oldk_907_enter.ncs - 4shared.com - online file sharing and storage - download just drop in your override folder. Quote Share this post Link to post Share on other sites
sffadsad 10 Posted August 9, 2010 I haven't played with the USM mod nearly enough to be able to tell what errors are caused by what so I won't ask to beta test, but I would like to ask when the patch will be released publicly. I'm anxious for its release as I'm waiting to install it before I start my first ever playthrough with the TSLRCM installed. Also out of curiosity do you have enough beta testers? It doesn't seem like many people are responding to your call. Quote Share this post Link to post Share on other sites
evil q 16 Posted August 11, 2010 (edited) OK, I'm just about ready to start testing, and I have a couple of questions regarding the USM. There a number of dialog fixes and the random loot fix as well. Will I need these? I'm thinking "yes". Edited August 11, 2010 by evil q Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 11, 2010 (edited) There a number of dialog fixes and the random loot fix as well. Will I need these? Depends what they are. I am going to assume the dialog fixes are a "no" though. As they kind of would overwrite the work we done and break it all again... Edited August 11, 2010 by Hassat Hunter Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 11, 2010 OK, I'm just about ready to start testing, and I have a couple of questions regarding the USM. There a number of dialog fixes and the random loot fix as well. Will I need these? I'm thinking "yes". I'm pretty sure I had those dialogs when modified so "no" on the dialogs but the random loot should be fine. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 12, 2010 And still it was a broken mess. Well, if you had the proper fixes that is, if not that might explain something. Still; it should be better now regardless . Quote Share this post Link to post Share on other sites
Guest saki Posted August 13, 2010 I'm little confused here... What's the best way to install random loot for testers?! Quote Share this post Link to post Share on other sites
p1159 10 Posted August 14, 2010 The Coruscant - Jedi Temple Mod is comppatable with TSLRCM, but how is it with the TSLRCM+USM? I want to try something new in Coruscant. xp Quote Share this post Link to post Share on other sites
Guest staticjoe66 Posted August 15, 2010 p1159 it is compatible The Coruscant - Jedi Temple Mod is comppatable with TSLRCM, but how is it with the TSLRCM+USM? I want to try something new in Coruscant. xp Quote Share this post Link to post Share on other sites
zbyl2 811 Posted August 15, 2010 The Coruscant - Jedi Temple Mod is comppatable with TSLRCM, but how is it with the TSLRCM+USM? I want to try something new in Coruscant. xp At the moment USM isn't compatible with TSLRCM so... Quote Share this post Link to post Share on other sites
DoctorDee 10 Posted August 16, 2010 So where can u download the patch? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 16, 2010 Nowhere yet, they are still testing it... Quote Share this post Link to post Share on other sites
MrPhil 58 Posted August 17, 2010 "U" can wait that it become's available, as anybody else, or ask to beta test-it. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted August 27, 2010 (yes this time it's going to be tested first ) I knew it! Quote Share this post Link to post Share on other sites
Daos 10 Posted August 28, 2010 Whew! Glad to see I'm not the only one with the HK-Factory bug. Looking forwards to this patch when it comes out. Quote Share this post Link to post Share on other sites
Knuckles128 10 Posted September 16, 2010 Does anybody know when the patch is coming out? It's been two weeks since the last post and there hasn't much mention of it elsewhere. If its still in beta test and more help is needed, I'm doing a fresh install of Kotor II with TSLRCM anyways. Quote Share this post Link to post Share on other sites