Darth Hayze 19 Posted April 5, 2014 What do I need to do to a texture to get it to glow, like the way a robotic eye glows? Quote Share this post Link to post Share on other sites
Malkior 476 Posted April 5, 2014 You can fake it with a .txi of it with envmaptexture CM_Bright. You would need to edit the alpha layer, so the dark parts in the alpha layer would be what glows the brightest and the white would be less bright. Bear in mind that this effect glows with a blue hue naturally, so some color correction may be necessary afterward. __Edit Although, the robots' eyes actually have lights in them, I believe. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 5, 2014 Well, I want to make Sion's white eye glow red like on the cover art, so would that work? Quote Share this post Link to post Share on other sites
Malkior 476 Posted April 6, 2014 Hmm.. I'm sure with a little finagling, you could get the effect you're going for. The downside is that the rest of his texture can't use CM_Baremetal or similar (So no reflective metal).. It's a technique I am familiar with, but it has its limits.. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 6, 2014 I don't really need it to be reflective, just kinda menacingly glow. Quote Share this post Link to post Share on other sites
Malkior 476 Posted April 6, 2014 Bah! I'm trying it out, and it just too bright... I'll let you know if I can get it to work, but if it's possible to just add lights to the model, it will probably be easier and more akin to what you're looking for. That said, I will still keep trying. 1 Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 7, 2014 Adding lights would be interesting. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 7, 2014 Bah! I'm trying it out, and it just too bright... I'll let you know if I can get it to work, but if it's possible to just add lights to the model, it will probably be easier and more akin to what you're looking for. That said, I will still keep trying. As far as I know, that's impossible... ...however... There is a way to change some of the ambient and diffuse values on meshes with Hex editing. This would at least give Sion's eye a luminescent glow to it. I'm not sure exactly how much it will "glow" to the extent you might be thinking of but it's worth a shot. I'd need to get back to you on that but basically you'd need the mdl documentation and a hex editor... and knowing where the values are to change. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted April 7, 2014 That'll be cool to see Sion w/ a glowing eye like on the box art. Make him seem more dark side-y, I guess. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 7, 2014 I really want to have this, and then edit a version to have hair so that he looks like he did under the name Haazen. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted April 8, 2014 I really want to have this, and then edit a version to have hair so that he looks like he did under the name Haazen. Wait, IS Sion really Haazen? I mean, they do share a lot of things, but Wookiepedia says they're two different people. I'm just a little confused. But still, I like these ideas. It'd be interesting to see Sion w/ hair. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 8, 2014 I think he is, their backstories are almost identical, and Haazen's relationship with Krynda Draay is the same as the Sion/Traya relationship. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted April 8, 2014 Ah. Makes sense, then. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 8, 2014 As far as I know, that's impossible... ...however... There is a way to change some of the ambient and diffuse values on meshes with Hex editing. This would at least give Sion's eye a luminescent glow to it. I'm not sure exactly how much it will "glow" to the extent you might be thinking of but it's worth a shot. I'd need to get back to you on that but basically you'd need the mdl documentation and a hex editor... and knowing where the values are to change. I assume model editing tutorials will fill me in on what hex editor to use and the process in general? Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted April 8, 2014 Didn't this mod have glowing eyes? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted April 8, 2014 I assume model editing tutorials will fill me in on what hex editor to use and the process in general? Erm... actually it takes a bit of investigation to figure it out. There is a write up on the mdl format (can't find it right now) and what I do is use a hex editor to search for the texture name. From there, if you read the documentation, you have to do a little math but you can figure out the offset (number of bytes) from the start of the texture name info to the ambient and diffuse values for the mesh. Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted April 8, 2014 Erm... actually it takes a bit of investigation to figure it out. There is a write up on the mdl format (can't find it right now) and what I do is use a hex editor to search for the texture name. From there, if you read the documentation, you have to do a little math but you can figure out the offset (number of bytes) from the start of the texture name info to the ambient and diffuse values for the mesh. If you find that documentation, please link it for us? Quote Share this post Link to post Share on other sites