Sith Holocron 2,472 Posted October 16, 2010 How far off would you say the M4-78 mod is to being compatibie with TSLRCM? I have not played that one yet but am looking forward to it with TSLRCM. Zbyl - who is now in charge on the M4-78 Enhancement Project - will not be working on it until after the next version of TSLRCM is released. You'll have a wait on your hands. Share this post Link to post Share on other sites
Guest bendarby24 Posted October 16, 2010 do u now when lord of hungers patch is being released (geoharad mod) Share this post Link to post Share on other sites
MrPhil 58 Posted October 16, 2010 We know that the script is about done, but now there are some scripters that needs and are in the process of making these ideas come about in the game. Share this post Link to post Share on other sites
hhunter6 10 Posted October 17, 2010 Ok. Thanks for that update. Good work too Gents. I shoudl be done with the LS female here in the next few days. I've really enjoyed the mod. Share this post Link to post Share on other sites
MrPhil 58 Posted October 18, 2010 Is 1.7 compatible with Ulic's mod? Because it seems it modifies Peragus as well! Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 18, 2010 Nope. Should have been in the readme... Share this post Link to post Share on other sites
Guest wvsnl Posted October 18, 2010 Is VP's peragus tweak still compatible? Share this post Link to post Share on other sites
Hunters Run 57 Posted October 19, 2010 Is VP's peragus tweak still compatible? From what I've seen I don't think so. For some reason the corpses stay as they were before the tweak. Also this only happens when tslrcm is installed. I then reinstalled my game and installed only the peragus tweak, then reinstalled tslrcm and all the bodies save one disappeared. The corpse that stayed had the miners uniform and the vibrocutter. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 19, 2010 Well, you have to install VP's *After* TSLRCM obviously, otherwise it'll just be overridden... Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted October 20, 2010 From what I've seen I don't think so. For some reason the corpses stay as they were before the tweak. Also this only happens when tslrcm is installed. I then reinstalled my game and installed only the peragus tweak, then reinstalled tslrcm and all the bodies save one disappeared. The corpse that stayed had the miners uniform and the vibrocutter. I believe VP is making a new one. My Peragus Tweak - I'm making dead miner placeables, which hopefully people will like. You know them gamers... so critical. Share this post Link to post Share on other sites
Hunters Run 57 Posted October 20, 2010 I just checked the files and I believe they are already placeables. Furthermore I didn't see anything in v.1.7's changelog that touched the miners so I don't see how the files are overridden but to be sure, are the files plc_gencrps3-5, g_tresgencorp004-0013,and g_tresmillow006,007,012 in .utp format in tslrcm? If so there is a conflict. If not there is a problem. Also the individual corpses are in .utc format (security,sein,coorta,administrator,etc.), I didn't get as far as the security office in that playthrough so I don't know if the officers corpse is there. Hmmm...it just occurred to me I should probably post about this in vp's part of the forum and see if I should get help there. Still, it would be nice to know if there are any conflicts before I cry "wolf"-so to speak. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 20, 2010 If these are inserted (not in override), yes. The installer pretty much replaces the modules, and in our ones the VP stuff isn't included. So you would have to run the TSLPatcher again to re-insert them... So, install it *after* TSLRCM. Share this post Link to post Share on other sites
Guest wvsnl Posted October 20, 2010 I had it installed after TSLRCM and I didn't get the dead miners. Share this post Link to post Share on other sites
Guest Crazzyy Posted October 20, 2010 I have the same problem as wvsnl. Couldn't you include VP's changes in the 1.8 version? That would fix the problem for good. Share this post Link to post Share on other sites
MrPhil 58 Posted October 20, 2010 I think VP's going to redo his mod himself to make it compatible......... Share this post Link to post Share on other sites
FireFury 11 Posted October 21, 2010 Oh, is Improved AI still compatible? Share this post Link to post Share on other sites
MrPhil 58 Posted October 21, 2010 We'll see. I know a few of us do use-it, so I imagine they'll report-it. I'm also using-it, but I'm slow as I don't spend a lot of time playing TSL (too frustrating game lol). Share this post Link to post Share on other sites
Darth Mascany 10 Posted October 21, 2010 Can anyone post a list of mods that would be compatible with TSLRCM 1.7? I'm sure it would help a lot of people here. Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted October 22, 2010 Can anyone post a list of mods that would be compatible with TSLRCM 1.7? I'm sure it would help a lot of people here. Expect a separate thread entitled "Mod Compatibility with TSLRCM 1.7" shortly. I imagine will report their own findings of what is and isn't compatible with 1.7 in there as time goes on. Share this post Link to post Share on other sites