Daos 10 Posted August 28, 2010 Widescreen mod works for me just fine. Same resolution (1680x1050). Share this post Link to post Share on other sites
Guest bendarby24 Posted August 30, 2010 (edited) 90k's content mod is somewhat compatible but . . . A) It will stop the sullastan's dialogue in the Jekk Jekk Tar It will stop the droid merchant on Nar Shaddaa spawning C) All that will do is stop having a droid merchant on Nar Shaddaa D) It will stop the "Finding of the Gand" quest (I did not like that side quest, anyway) Edit from Sith Holocron: I attempted to make this post as comprehensible as possible. Folks, it wasn't easy. Bendarby24: if you're not going to make the effort to get your point across clearly in your posts, perhaps you should refrain from posting in the first place. Edited September 18, 2010 by Sith Holocron Share this post Link to post Share on other sites
FireFury 11 Posted September 2, 2010 (edited) Is the Improved AI mod supported? EDIT: And what about High Level Force Powers? Is that compatible? Edited September 2, 2010 by FireFury Share this post Link to post Share on other sites
Markus Ramikin 107 Posted September 2, 2010 While I can't speak for the mod authors, I play with Improved AI and it works (I don't use the High Level FPs though). There is one scene where I'm supposed to have a dialog choice before combat, but my companion rushes to fight and interrupts it, and I suspect AI mod is the culprit. Can't tell for sure though. It doesn't really matter. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted September 2, 2010 Nar Shaddaa docks, right? Yeah, that's improved AI alright. Share this post Link to post Share on other sites
Guest bendarby24 Posted September 2, 2010 (edited) No, I got it wrong - 90k's Super Content Mod does not work because a) It mucks up the HK factory and it does not let you on Malachor V because of a new video Edited September 3, 2010 by Sith Holocron Share this post Link to post Share on other sites
MrPhil 58 Posted September 3, 2010 Hi Level Force Power'S (+the updated 2.1 version) is working (as of yet, anyway...). Also, I want to note that I recommend that this one and Full Force Mod should not be used together as I can forsee that there might be clashing between both. Please prove me wrong if I am Share this post Link to post Share on other sites
FireFury 11 Posted September 4, 2010 Well I only installed Improved AI. It makes a big, good, difference in the game with TSLRCM. Share this post Link to post Share on other sites
MrPhil 58 Posted September 12, 2010 Is this mod incompatible? SR's Jedi Clothing Fix Share this post Link to post Share on other sites
JoeWJ 11 Posted September 12, 2010 I would say incompatible although you would have to double check with a Stoney/Zbyl. But it overwrites files in the Ebon Hawk (003EBO.rim) Share this post Link to post Share on other sites
Guest darthonasi Posted September 18, 2010 (edited) I'd like to download TSLCM but first, is is compatible with the M4-78 Mod? Also, what is the difference between it and TSLRP? Edited September 18, 2010 by darthonasi Share this post Link to post Share on other sites
Guest bendarby24 Posted September 18, 2010 i got a question is cruce of the sith compatible and lona vash mod Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted September 18, 2010 i got a question is cruce of the sith compatible and lona vash mod Provide links to the mods you discuss, as there are several mods involving Lonna Vash. Share this post Link to post Share on other sites
MrPhil 58 Posted September 18, 2010 (edited) I'd like to download TSLCM but first, is is compatible with the M4-78 Mod?Also, what is the difference between it and TSLRP? Not compatible with M4-78 at the moment. In my opion (very factual, hehe...): main difference TSLRP vs TSLRCM is that TSL RCM is still being worked on iand has actually been released for public to enjoy (and not leaked...) i got a question is cruce of the sith compatible and lona vash mod If by cruce of the sith, you mean Curse of the Sith, I know there was a compatibility patch on the other forum. However, I don't know that there is another one. So short answer is no. And for any Lona Vash mod... I'd stay away as well. Edited September 18, 2010 by MrPhil Share this post Link to post Share on other sites
Guest bendarby24 Posted September 18, 2010 thank and i got a nother question... well i think it works if ur light side .... is TSL Onderon Palace Expanded compatibel Share this post Link to post Share on other sites
Darth Awesome 10 Posted October 7, 2010 Hello all. I just wanted to create an account to thank everyone involved in the Restoration Mod for all their hard work. Like many, I was intrigued by the "incoming" TSLRP, and as time moved on, I forgot about it. I actually just found out about this mod today! As for this topic, would anyone be willing to tell me of any mods that are necessary to be played along with TSLRCM? I uninstalled the game from my hard drive for space reasons but would be more than willing to re-install and play again with this mod. I don't need many, just ones that are fully compatible with the restored content and allow me to experience it fully. Thanks! Share this post Link to post Share on other sites
Guest bendarby24 Posted October 8, 2010 what i think would go good with the restoration Mod is: prolog_peragus_harbinger_issues, sions_arrival_fix_2_0, TSL_Achilles Game Balance Mod, tsl_new_loading_screens, vp_HandsisterFix, zm_fixes, lightsaber_parts_icon_fix, PA_K2_Crazy_Dustil, tsl_ls_portraits, vp_modulestweakpack, weapon_finesse_icon_fix, improvedai, KreiaGreenFix. and also you could put, killithorian, ebonhawkhistory, admiralty_mod (no module), tsljeditemple, tsljeditemple if u like better looking module: dantooine_retexture_angelus6_pack_4, ebon_hawk_hd_textures, korriban_hgh_res_retexture_ and real good reskins: Luxa Reskin, 77nihilus_lordofhunger, sionreskin. others: ev_khoonda_lost_room_mod_1.3 also real good force powers: sthlforcep2, th_tslffmpack1_0. thes are the mods i have in my game Share this post Link to post Share on other sites
Darth Awesome 10 Posted October 8, 2010 I now see there is a thread for exactly what I was asking for. Thanks for the suggestions! Share this post Link to post Share on other sites
Guest zooball Posted October 10, 2010 Lets see.......in WinXP SP3 I just did a playthrough with Lightsaber Colors mod High Level force Powers mod w/update Mission Vao as PC I have also run it through with Female Twi'lek Exile mod instead of Mission Vao mod Share this post Link to post Share on other sites
Guest Vortex Posted October 12, 2010 Last time I did a play through I went with Realistic Visual Effects mod Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted October 13, 2010 Since it was asked over at Lucas Forums, are the following mods compatible with 1.6 and for 1.7? Shem's Super Enhanced Mod (for both KOTOR &TSL) Shem's add on to the Super Enhanced Mod (for both KOTOR & TSL) The second mod is an update of the first mod. I've never used these but it's seems like some material is added in from the descriptions that makes it more than just a hardcore mod. Might any one have ttested one or both of these with TSLRCM? (If it is both mod with the TSLRCM, please specify that in your answer.) Share this post Link to post Share on other sites
Guest staticjoe66 Posted October 14, 2010 SH I use those mods each playthrough and I do not believe they adversely affect a game with the TSLRCM installed. The only issue I had was when the USM was thrown into the mix, but that aside I've had no problems whatsoever with TSLRCM and Shem's mods playing nice together Since it was asked over at Lucas Forums, are the following mods compatible with 1.6 and for 1.7? Shem's Super Enhanced Mod (for both KOTOR &TSL) Shem's add on to the Super Enhanced Mod (for both KOTOR & TSL) The second mod is an update of the first mod. I've never used these but it's seems like some material is added in from the descriptions that makes it more than just a hardcore mod. Might any one have ttested one or both of these with TSLRCM? (If it is both mod with the TSLRCM, please specify that in your answer.) Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted October 15, 2010 SH I use those mods each playthrough and I do not believe they adversely affect a game with the TSLRCM installed. The only issue I had was when the USM was thrown into the mix, but that aside I've had no problems whatsoever with TSLRCM and Shem's mods playing nice together Now that there's a new USM compatibility patch, do all the mods "play nice" together? (That is: the TSLRCM (1.6a or later), the USM, and Shem's mods mentioned above.) Share this post Link to post Share on other sites
hhunter6 10 Posted October 15, 2010 How far off would you say the M4-78 mod is to being compatibie with TSLRCM? I have not played that one yet but am looking forward to it with TSLRCM. Share this post Link to post Share on other sites
MrPhil 58 Posted October 15, 2010 Is this mod compatible with TSL RCM? http://knightsoftheoldrepublic.filefront.com/file/Clone_Wars_Armor_Pack;117142 Share this post Link to post Share on other sites