134340Goat 116 Posted March 31, 2016 Been wondering this for a while, but has anyone had a problem when they train Bao-Dur, is there a second one in the cargo hold after the remote training with deflecting blaster bolts? Yep. I had that as well and reported it earlier in this thread Share this post Link to post Share on other sites
Fair Strides 509 Posted March 31, 2016 Same issue, even with no Bao Dur mods. From what I could see (I think I had issues de-compiling some scripts), the copy Bao Dur either wasn't erased or there was a tag mismatch and the erase code couldn't find the object. A separate Bao Dur just stands there with no conversation or use after you train him to be a Jedi; the cutscene NPC never got destroyed, for some weird reason. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 31, 2016 I'll look into it, but during all my tests it definitely got removed correctly. Could be another "missing file in installer" type of things... those happen () Share this post Link to post Share on other sites
134340Goat 116 Posted March 31, 2016 Interestingly, if you change your alignment/influence with Bao-Dur enough and his model changes, the clone will retain whatever level of light/dark side he was at when spawned there Share this post Link to post Share on other sites
Fair Strides 509 Posted March 31, 2016 Interestingly, if you change your alignment/influence with Bao-Dur enough and his model changes, the clone will retain whatever level of light/dark side he was at when spawned there Not surprising, since the clone is a different .utc file entirely. The Influence only affects the real Bao Dur's .utc file, so only that one would change. Share this post Link to post Share on other sites
Toughness 0 Posted April 1, 2016 1) During the game, when did the problem begin to occur? Whenever I speak with T3-M4 or he interjects, such as when you first interact with HK-47.2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. Absolutely, downloaded the one (twice) that was uploaded on Feb 13 2016 03:23 PM.3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 4CD North-American.4) Did you update your game as required by your game's region? (4-CD version ONLY) Yes. Game->patches->TSLRCM5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh one.6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Absolutely none, just official patch, the audio and movies patches and TSLRCM, all installed with compability to XP SP 2 and as Admin.7) Can you be more specific about the error? At what point did it happen? T3's dialogue just skips sometimes, I poked around a bit and it might have something to do with MonoGiganto's T3 Dialog Fix not being in the latest installer?8) Have you tried re-downloading/re-installing the mod? Yes9) Have you tried using a different save game? Yes10) Have you tried starting a new game? Yes11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 7 Home Premium12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Yes13) What language is your game set for? English14) Which language of TSLRCM are you using? English I've played this game about 30 times now since '06 or so and I recall T3 having missing lines such as when you first arrive at Citadel Station, it's similar to that. On another note, and not really TSLRCM related but vey much KotOR related, something that happens to me on both games, after a movie plays (even the intro ones), everything is fine except the keyboard doesn't work (also happens when alt+tab) and the only fix is to either save or load the save manually with the mouse (quicksave key doesn't work). I've tracked down the problem to the cmd.exe shortcut that I use (for affinity shenanigans) as when I open the games through the regular swkotor(2).exe file that doesn't happen. This didn't happen back I played before. Any suggestions? Note edit: Fixed it by setting the priority to normal instead of high, bit weird to be honest. Share this post Link to post Share on other sites
Toughness 0 Posted April 5, 2016 In addition to T3's dialog skip, I stumbled upon the following: In the Peragus Hangar Bay, when you are just controlling T3, interactions with the console reveals the whole map, without requiring the Computer Spike, it just auto reveals the map In Telos, after Atton comments on how he doesn't really like to work with the Exchange you and your party are teleported to your apartment and you automatically do the mediation pose. Share this post Link to post Share on other sites
134340Goat 116 Posted April 5, 2016 In addition to T3's dialog skip, I stumbled upon the following: In the Peragus Hangar Bay, when you are just controlling T3, interactions with the console reveals the whole map, without requiring the Computer Spike, it just auto reveals the map In Telos, after Atton comments on how he doesn't really like to work with the Exchange you and your party are teleported to your apartment and you automatically do the mediation pose. List of other mods in use? Share this post Link to post Share on other sites
Toughness 0 Posted April 6, 2016 List of other mods in use? 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Absolutely none, just official patch, the audio and movies patches and TSLRCM, all installed with compability to XP SP 2 and as Admin. Share this post Link to post Share on other sites
arblos 0 Posted April 13, 2016 1) When did the problem begin to occur? Malachor V during the Sion/Atton fight2) Did you install the latest version of the mod? Yes.3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam4) Did you update your game as required by your game's region? Yes5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Yes6) Did you use the TSLPatcher, if provided? I don't recall it being provided.7) Were there any errors in the TSLPatcher installation? I don't recall it being provided.8) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Only the Restored Content mod. Nothing else.9) Can you be more specific about the error? At what point did it happen? During my past two playthroughs, instead of the cutscene playing out where Sion encounters Atton, Sion just stands there. Only when I go speak to him does the cutscene play out. Also when Atton is killed by Sion, I get the standard "game over" screen instead of the death outcome.10) Have you tried re-downloading the mod? Yes.11) Have you tried using a different save game? Yes.12) Have you tried starting a new game? Yes.13) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10 Share this post Link to post Share on other sites
Crixler 21 Posted April 17, 2016 1) During the game, when did the problem begin to occur? On Peragus, after entering the Ebon Hawk and doing the Turret minigame, when the Sith board the ship 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. Yes, both TSLRCM and M4-78 are the latest versions. TSLRCM is the Steam version, all other mods are installed to the TSLRCM folder. 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam. 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? It is nice and fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Sion's arrival at Peragus - High Resolution Movies 1.0PMHA03 Head Restoration 1.0Dustil Restoration 1.0Extended Carth Meeting 1.2Extended Enclave (TSLRCM add-on) 2.3Kill The Ithorian 1.1Improved Widescreen Experience 1.0.0Kreia's Fall HD cutscene 1.2Power Cost Correction (I manually edited the 2da for this one, making the changes listed in the readme, since it didn't have an actual installer)TSL Ebon Hawk Camera Replacement 1.0TSL Head Model FixesWorkbench Crystal Attunement 1.2Movement Animation Fix for both KOTOR and TSLJinger's Admiralty ModTSLRCM Compatibility Patch for jinger's Admiralty Mod 1.1VP's Hi Poly Tin Cans 1.00Combat Suit Revisited 4.2Darth Nihilus Animation Fix 2.0Kreia's dialog about small kindnesses and cruelities 1.0Side Opening Doors on MalachorNihilus/Visas scene VO tweakPrologue sensor droids fixUltimate Sound ModRealistic Visual EffectsTSL NPC Overhaul Mod 1.22Class Clothes Fix 1.0Extended Ending 1.01Kreia to Dxun Tomb & Atton to OnderonHK Droids SWTOR-StyleTOR HK Skin Pack 1.0Luxa Hair FixTSL Galaxy Map FixPeragus Tweak 1.3Trayus Rank Reform 1.2Handsister Fix 1.14k Atton 1.0Peragus Galaxy Map Change 1.0Canonical Jedi Exile 1.2...A Darker Peragus 2.0A Darker Peragus REDUX 1.0TSL Animated Galaxy Map 4.1New Texture of Holocrons in the Telos Secret Academy 1.1concept art Mira betaCrixler's New Lightsaber Crystal Pack 2.1 (Just the textures/TXIs)Darth Sapien's Presents T3M4 HD 2k 1.00Darth Sapiens (and Deadman) present HD 2K Darth Sion 1.0Darth Sapien's Mandalore (HD Reskin)Darth Sapiens Presents: HD Darth Nihilus 1.00Darth Sapiens presents: HD 2K Visas Marr 1.0Improved Peragus Asteroid Fields 1.1Hi-Res Beam Effects 2.0KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map) 1.0Fire and Ice HD, Whee! v2.1Hairy Hanharr! (a HD retex of Hanharr) 1High Quality Ravager Backdrop 2.0Realistic Improved Effect Retexture Mod 1.0JC's Minor Fixes for K2 1.2Malachor Exterior Reskin By Quanon V1.2Replacement Texture for Lightning on Malachor V 1.2More Vibrant Skies 1.0New Mandalorian Banner FixPeragus Large Monitor Adjustment 0.1Replacement Peragus II Artwork by Trench 1.0Realistic Nar Shaddaa Skybox ModRealistic Nar Shaddaa Skybox Mod - LoadscreensTSL ORIGINS - Telos Overhaul 1.1.1Telos Citadel Station Skybox by Quanon 1.0TSL High Quality Starfields and Nebulas 1.1 7) Can you be more specific about the error? At what point did it happen? OK, so I'm on Peragus, and finally made my way to the Ebon Hawk. I enter the ship, and then the turret minigame starts. I shoot down some Sith, but then then I'm told they're boarding the ship, and to get ready to fight them off. The game then loads the inside of the ship, but there are no Sith anywhere inside it. The exit ramp does not work. 8) Have you tried re-downloading/re-installing the mod? I imagine it's probably some sort of mod incompatibility, but I have no idea what mods could be conflicting. I am not keen on reinstalling everything from scratch again until I get some more info here. 9) Have you tried using a different save game? I tried loading a backup save from just before that point in the game, to see if it would go differently if I tried it again. But it didn't work, same thing happened again. 10) Have you tried starting a new game? Nope. I would prefer to avoid that. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Confirmed 13) What language is your game set for? English 14) Which language of TSLRCM are you using? English EDIT: Turns out it was the Ebon Hawk camera mod causing the issue. Removing that mod has allowed me to progress. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 24, 2016 Been wondering this for a while, but has anyone had a problem when they train Bao-Dur, is there a second one in the cargo hold after the remote training with deflecting blaster bolts? Same issue, even with no Bao Dur mods. From what I could see (I think I had issues de-compiling some scripts), the copy Bao Dur either wasn't erased or there was a tag mismatch and the erase code couldn't find the object. A separate Bao Dur just stands there with no conversation or use after you train him to be a Jedi; the cutscene NPC never got destroyed, for some weird reason. Yep. I had that as well and reported it earlier in this thread Just tried it again; definitely can't replicate this behavior. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 24, 2016 The deletion is done in a_makejedi.ncs btw... considering at least 1 of you guys used a Hanharr Jedi mod, which presumably alters that breaking it... Share this post Link to post Share on other sites
Haveayap 127 Posted April 24, 2016 The deletion is done in a_makejedi.ncs btw... considering at least 1 of you guys used a Hanharr Jedi mod, which presumably alters that breaking it... I use no Hanharr jedi mod and I have the same issue with it by itself Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 24, 2016 Other mods? As said, I can't make it happen... Share this post Link to post Share on other sites
Haveayap 127 Posted April 24, 2016 Other mods? As said, I can't make it happen... Im stating I have had the same issues with TSLRCM 1.8.4 without any other mods installed, not all of the time but only sometimes Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 24, 2016 If only not 90% of the people who claimed to use no other mods actually didn't use other mods, I might have believed you. As it is, I'm not automatically convinced you're that 10%. Share this post Link to post Share on other sites
Salk 368 Posted April 25, 2016 I do not know whether or not this is an original game bug or not (I do suspect it is but I am going to report it anyway, in case something can be done about it). I am in Nar Shaddaa, controlling Mira in the Jekk'Jekk Tarr, I am heading to one of the rooms (the one east of the first one where the bartender is). The graphic shows the door and the green circle (not interactive) and I feared the worst until I noticed I could walk through it. Is it something other people experienced too? Reloading the game solved the problem though. I have attached a screenshot. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 25, 2016 The only walkthrough door I know (the very first one) I fixed, know of no others in the module. So... Share this post Link to post Share on other sites
Salk 368 Posted April 26, 2016 The only walkthrough door I know (the very first one) I fixed, know of no others in the module. So... Well, I have met a whole bunch of walkthrough doors returning to the refugee landing pad with Atton, Mira and T3-M4 from the dock. All the doors are fake closed and the doors around Tienn Tubb where I am going to have the ID signature of the Ebon Hawk changed. Again, saving and reloading fixes this issue. There must be something wrong with the first loading of the level, just like it happened at the Jekk'Jekk Tarr... Share this post Link to post Share on other sites
Illuminated 0 Posted May 4, 2016 The deletion is done in a_makejedi.ncs btw... considering at least 1 of you guys used a Hanharr Jedi mod, which presumably alters that breaking it... If that's what does it, then the issue seems to be that the installer doesn't include the makejedi file. I even checked with fresh downloads. Edit: Messed around some more. For anyone having trouble, save before training Bao-Dur, delete a_makejedi.ncs from your override folder, then train him. You can add the file back after he's a Jedi. Share this post Link to post Share on other sites
Salk 368 Posted May 4, 2016 Hello!I have a question for the TSLRCM developers. SPOILER ALERT!I just confronted Revan and the dark side version of me in the final part of the Korriban tomb and I must say I found the difficulty of the fight completely disproportionate to the rest of the game, considering I am playing on the "Easy" difficulty level (the only other part of the game so far that was really tough and required some measure of metagaming was Nar Shaddaa with Mira alone fighting a whole army just after having fought against Hanharr). I was defeated by the vision of my "evil twin" and to my surprise, the game did not end but I sort of resurrected with one fourth of my HPs more or less. Next I was immediately faced with another battle that I survived only because some times I could hide from Revan to cure myself and buff myself further with stimulants and energy shields. Considering that my force points were not generating I found the fight to be very tough, despite being very well equipped and at level 24 or even higher. At this link I found someone saying that TSLRCM has upped the difficulty of this fight. I just want to know if that is the case and say that if it is, it was a clear mistake because I found it totally unbalanced. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted May 5, 2016 If that's what does it, then the issue seems to be that the installer doesn't include the makejedi file. I even checked with fresh downloads. Edit: Messed around some more. For anyone having trouble, save before training Bao-Dur, delete a_makejedi.ncs from your override folder, then train him. You can add the file back after he's a Jedi. It is, and always has been part of 003EBO.mod. As always, what's in override is a VERY tiny fragment of TSLRCM. Not even 1% most probably. Share this post Link to post Share on other sites
Haveayap 127 Posted May 5, 2016 Hello! I have a question for the TSLRCM developers. SPOILER ALERT! I just confronted Revan and the dark side version of me in the final part of the Korriban tomb and I must say I found the difficulty of the fight completely disproportionate to the rest of the game, considering I am playing on the "Easy" difficulty level (the only other part of the game so far that was really tough and required some measure of metagaming was Nar Shaddaa with Mira alone fighting a whole army just after having fought against Hanharr). I was defeated by the vision of my "evil twin" and to my surprise, the game did not end but I sort of resurrected with one fourth of my HPs more or less. Next I was immediately faced with another battle that I survived only because some times I could hide from Revan to cure myself and buff myself further with stimulants and energy shields. Considering that my force points were not generating I found the fight to be very tough, despite being very well equipped and at level 24 or even higher. At this link I found someone saying that TSLRCM has upped the difficulty of this fight. I just want to know if that is the case and say that if it is, it was a clear mistake because I found it totally unbalanced. the fight is meant to be diffucuilt 1 Share this post Link to post Share on other sites