Recommended Posts

Gameplay Rework (Alpha)


The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:

 

classes.2da:

Skill points readjusted:

 

Soldiers get 1 base Skill Point

Scouts get 2

Scoundrels get 2

 

Guardians get 1

Consulars get 1

Sentinels get 2

 

Combat droids get 1

Expert droids get 3

 

Minions get 1

Tech Specialists get 4

 

Weapon Masters get 1

Jedi Masters get 1

Jedi Watchmen get 2

 

Sith Marauders get 1

Sith Lords get 1

Sith Assassins get 2

 

Class hit die readjusted:

 

Soldier: 9

Scout: 6

Scoundrel: 4

 

Guardian: 10

Consular: 5

Sentinel: 7

 

Combat Droid: 10

Expert Droid: 6

 

Minion: 6

Tech Specialist: 4

 

Weapon-master: 12

Master: 6

Watchman: 8

 

Marauder: 12

Sith Lord: 6

Sith Assassin: 8

 

Force Die readjusted:

 

Guardian: 4

Consular: 8

Sentinel: 5

 

Weapon-Master: 5

Master: 10

Watchman: 7

 

Sith Marauder: 5

Sith Lord: 10

Sith Assassin: 7

 

Primary Abilities altered:

 

Soldier: Strength

Scout: Dexterity

Scoundrel: Intelligence

 

Guardian: STR

Consular: WIS

Sentinel: INT

 

Combat Droid: CON

Expert Droid: INT

 

Minion: STR

Tech Specialist: INT

 

Weapon-master: STR

Master: WIS

Watchman: INT

 

Marauder: STR

Lord: WIS

Assassin: DEX

 

Class attack bonus tables adjusted:

Soldier: Attack bonus table 1

Scout: Attack bonus table 2

Scoundrel: Attack bonus table 3

 

Guardian: Attack bonus table 1

Consular: Attack bonus table 3

Sentinel: Attack bonus table 2

 

Combat Droid: Attack bonus table 1

Expert Droid: Attack bonus table 2

 

Minion: Attack bonus table 2

Tech Specialist: Attack bonus table 3

 

Weapon-master: Attack bonus table 1

Master: Attack bonus table 3

Watchman: Attack bonus table 2

 

Sith Marauder: Attack bonus table 1

Sith Lord: Attack bonus table 3

Sith Assassin: Attack bonus table 2

 

classpowergain.2da

Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;

Guardians get no new force powers every third level;

 

exptable.2da

Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.

 

baseitems.2da

Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.


  • Submitter
  • Submitted
    06/26/2013
  • Category
  • TSLRCM Compatible

 

Share this post


Link to post
Share on other sites

Changes in v2.0:

baseitems.2da
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this