InSidious 237 Posted June 26, 2013 View File Gameplay Rework The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below: classes.2da: Skill points readjusted: Soldiers get 1 base Skill Point Scouts get 2 Scoundrels get 2 Guardians get 1 Consulars get 1 Sentinels get 2 Combat droids get 1 Expert droids get 3 Minions get 1 Tech Specialists get 4 Weapon Masters get 1 Jedi Masters get 1 Jedi Watchmen get 2 Sith Marauders get 1 Sith Lords get 1 Sith Assassins get 2 Class hit die readjusted: Soldier: 9 Scout: 6 Scoundrel: 4 Guardian: 10 Consular: 5 Sentinel: 7 Combat Droid: 10 Expert Droid: 6 Minion: 6 Tech Specialist: 4 Weapon-master: 12 Master: 6 Watchman: 8 Marauder: 12 Sith Lord: 6 Sith Assassin: 8 Force Die readjusted: Guardian: 4 Consular: 8 Sentinel: 5 Weapon-Master: 5 Master: 10 Watchman: 7 Sith Marauder: 5 Sith Lord: 10 Sith Assassin: 7 Primary Abilities altered: Soldier: Strength Scout: Dexterity Scoundrel: Intelligence Guardian: STR Consular: WIS Sentinel: INT Combat Droid: CON Expert Droid: INT Minion: STR Tech Specialist: INT Weapon-master: STR Master: WIS Watchman: INT Marauder: STR Lord: WIS Assassin: DEX Class attack bonus tables adjusted: Soldier: Attack bonus table 1 Scout: Attack bonus table 2 Scoundrel: Attack bonus table 3 Guardian: Attack bonus table 1 Consular: Attack bonus table 3 Sentinel: Attack bonus table 2 Combat Droid: Attack bonus table 1 Expert Droid: Attack bonus table 2 Minion: Attack bonus table 2 Tech Specialist: Attack bonus table 3 Weapon-master: Attack bonus table 1 Master: Attack bonus table 3 Watchman: Attack bonus table 2 Sith Marauder: Attack bonus table 1 Sith Lord: Attack bonus table 3 Sith Assassin: Attack bonus table 2 classpowergain.2da Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers; Guardians get no new force powers every third level; exptable.2da Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end. baseitems.2da Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers. Submitter InSidious Submitted 06/26/2013 Category Mods TSLRCM Compatible Quote Share this post Link to post Share on other sites
InSidious 237 Posted October 19, 2014 Changes in v2.0: baseitems.2daLightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers. Quote Share this post Link to post Share on other sites
InSidious 237 Posted January 5, 2021 Changes in v0.6: -Poisons now do double the HP damage done in the standard game. Ability damage poisons now do a small amount of HP damage, too: 1 HP for mild and average, 2 HP for virulent. - Autobalance adjusted to make higher levels slightly more challenging, but hopefully not unmanageable; - Fixed a bug that borked skills; - Fixed a bug with regeneration; - Restored Alter/Sense/Control powers as prerequisites for starting powers in different combinations. Guardians receive Control at level 1, Sense at level 5, and Alter at level 10. Consulars receive Sense at level 1, Alter at level 5, and Control at level 10. Sentinels receive Alter at level 1, Control at level 5, and Sense at level 10. To accommodate the new prerequisite, class power gains have been adjusted so that the three base Jedi classes receive an extra Force Power at levels 1, 5, and 10. Prerequisites for starting level powers are as follows: Affect Mind: Alter, Control, Sense Speed Burst: Control Cure: Control, Sense Drain Life: Control, Sense Fear: Sense Aura: Control Jump: Control Valor: Control, Sense Push: Alter Resist Force: Control Resist Energy: Alter, Sense Shock: Alter, Sense Slow: Alter, Control, Sense Stun: Alter, Sense Stun Droid: Alter, Sense Suppress Force: Alter, Control Saber Throw: Alter Wound: Alter Barrier: Alter, Control Battle Meditation: Control, Sense Force Body: Control Drain Force: Control, Sense Force Scream: Alter Repulsion: Alter Redirection: Alter Revitalize: Alter, Control, Sense Mind Trick: Alter, Sense Quote Share this post Link to post Share on other sites