bohater8 0 Posted February 13, 2013 Hey, any luck with finishing it? Or is there a way to at least get all unique NPCs get their unique swords? Quote Share this post Link to post Share on other sites
kyrie 18 Posted February 16, 2013 Hey, any luck with finishing it? Or is there a way to at least get all unique NPCs get their unique swords? I have stopped working on this due to no permission from the original modders to release. If you want the sabers you can just drop the files into your override folder, but don't put the scripts in your override and then either use KSE or cheat them into your game. 1 Quote Share this post Link to post Share on other sites
bohater8 0 Posted February 16, 2013 Thx for answer. Guess some "fun" with Kotor Tools to get swords into inventories will be required. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted March 1, 2013 I have stopped working on this due to no permission from the original modders to release. If you want the sabers you can just drop the files into your override folder, but don't put the scripts in your override and then either use KSE or cheat them into your game. Thats what I do. I just drop the individual Lightsabers into my override without the scripts. It would be cool to make the mod completely compatible though. I never did like Kreia fighting Darth Sion with a Vibroblade sword. It's really odd she pulls a vibroblade out instead of her lightsaber. Quote Share this post Link to post Share on other sites
Buzbey 0 Posted March 3 Is there any progress about this? Can we get help from AI to solve this incompatibility issue? Did you started recreating the mod from scratch? On 2/16/2013 at 2:49 PM, kyrie said: I have stopped working on this due to no permission from the original modders to release. If you want the sabers you can just drop the files into your override folder, but don't put the scripts in your override and then either use KSE or cheat them into your game. What is the exact reason for incompatibility? Is it all about the scripts? Quote Share this post Link to post Share on other sites
Kaidon Jorn 214 Posted March 4 Wow. USM, huh? Know whut'd be cool tho? Crazy34's blade models on those hilts. Quote Share this post Link to post Share on other sites
N-DReW25 1,371 Posted March 7 On 3/4/2025 at 9:12 AM, Buzbey said: Is there any progress about this? Can we get help from AI to solve this incompatibility issue? Did you started recreating the mod from scratch? AI can't do anything to help a modder in this situation. The problem with USM is that it was released on June 12th 2005, Kotor II was less than a year old and TSLRP was no where near finished at that point, let alone TSLRCM. From what I can tell, the USM team fixed a few bugs in the vanilla game which was great for 2005 but with TSLRCM in 2025 (which not only fixes those bugs, but does so in a better way) it creates countless incompatibilities. The way one would fix the USM mod would be to take the Lightsaber models from TSLRCM and redo all the content that required scripts and dialogue edits using TSLRCM's modified files like most modern mods do nowadays, however, the reason modder's don't do that is for the following reason - we'd need permission from all the people who made the original USM models for this TSLRCM compatibility version to be made, and since these modders from twenty years ago are no longer with us, this would be impossible to do, therefore the USM/TSLRCM compatibility patch would be impossible to create. I would like to say this - as an alternative to USM, people can always try out Kaidon Jorn's Schematic Lightsaber Mod as it's the closest thing we're going to get to USM in the modern times. It's fully compatible with TSLRCM and the Lightsabers in it are really well made. Quote Share this post Link to post Share on other sites
Kaidon Jorn 214 Posted March 8 13 hours ago, N-DReW25 said: AI can't do anything to help a modder in this situation. The problem with USM is that it was released on June 12th 2005, Kotor II was less than a year old and TSLRP was no where near finished at that point, let alone TSLRCM. From what I can tell, the USM team fixed a few bugs in the vanilla game which was great for 2005 but with TSLRCM in 2025 (which not only fixes those bugs, but does so in a better way) it creates countless incompatibilities. The way one would fix the USM mod would be to take the Lightsaber models from TSLRCM and redo all the content that required scripts and dialogue edits using TSLRCM's modified files like most modern mods do nowadays, however, the reason modder's don't do that is for the following reason - we'd need permission from all the people who made the original USM models for this TSLRCM compatibility version to be made, and since these modders from twenty years ago are no longer with us, this would be impossible to do, therefore the USM/TSLRCM compatibility patch would be impossible to create. I would like to say this - as an alternative to USM, people can always try out Kaidon Jorn's Schematic Lightsaber Mod as it's the closest thing we're going to get to USM in the modern times. It's fully compatible with TSLRCM and the Lightsabers in it are really well made. Awww shucks...but hey, don't forget about Varsity Puppet's Holowan Duplisaber Beta - Mods - Deadly Stream or JC's TSL Workbench Lightsaber Creation - Mods - Deadly Stream. USM was the entire reason I got into modding in the first place. Quote Share this post Link to post Share on other sites
JasonRyder 50 Posted March 8 15 hours ago, N-DReW25 said: AI can't do anything to help a modder in this situation. The problem with USM is that it was released on June 12th 2005, Kotor II was less than a year old and TSLRP was no where near finished at that point, let alone TSLRCM. From what I can tell, the USM team fixed a few bugs in the vanilla game which was great for 2005 but with TSLRCM in 2025 (which not only fixes those bugs, but does so in a better way) it creates countless incompatibilities. The way one would fix the USM mod would be to take the Lightsaber models from TSLRCM and redo all the content that required scripts and dialogue edits using TSLRCM's modified files like most modern mods do nowadays, however, the reason modder's don't do that is for the following reason - we'd need permission from all the people who made the original USM models for this TSLRCM compatibility version to be made, and since these modders from twenty years ago are no longer with us, this would be impossible to do, therefore the USM/TSLRCM compatibility patch would be impossible to create. I would like to say this - as an alternative to USM, people can always try out Kaidon Jorn's Schematic Lightsaber Mod as it's the closest thing we're going to get to USM in the modern times. It's fully compatible with TSLRCM and the Lightsabers in it are really well made. Say, could you can Kaidon Jorn make a compatibility patch to make K1 Loot Overhaul compatible with KSR 2022? Quote Share this post Link to post Share on other sites