Darth Hayze Posted September 22, 2012 Posted September 22, 2012 View File Hide Weapons in Cutscenes - K1 Version Note: I was unable to get my laptop to take a screenshot, or run the game in windowed mode, allowing the taking of screenshots. I did test, it works the same as the TSL version. ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Hide Weapons in Animations - K1 version ======================================================== Author: Darth Hayze PM: Contact me at the Deadly Stream Forums or on ModDB Name: Hide Weapons in Animations - K1 version Filename: hidden_weapons.rar Date Released: 9/21/12 1. Description: ---------- This mod removes the weapons from characters hands during certain animations, making cutscenes look smoother. Based upon the K2 mod. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Extract "hidden_weapons.rar", taking care to insure that both the "install*.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder. Run install.exe and click install Note: a new folder named "backup" will be created during instalation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "...SWKotOR2\Override" animations.2da Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- I am unaware of any bugs, if installed correctly. Please let me know if you encounter any. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author, which is me. 7. Thanks: ---------- My thanks go out to modders everywhere THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Darth Hayze Submitted 09/21/2012 Category Mods Quote
milestails Posted September 24, 2012 Posted September 24, 2012 Right on! I downloaded this version for K1 and the K2 version you mentioned on KotORfiles. Quote
Kexikus Posted October 12, 2015 Posted October 12, 2015 Malkior and I noticed a small issue with this mod (and the TSL version too), where the Bith in the Taris (or Telos) cantina have invisible instruments. If you want to fix it, it's animation 53, labeled "dance" that needs to have it's "hideequippeditems" set to 0 as it was in vanilla. Sorry to necro this thread but I figured it would help some people Quote
Sith Holocron Posted October 12, 2015 Posted October 12, 2015 Have you sent an email to Hayze to update his mod? Quote
Makashi Posted October 12, 2015 Posted October 12, 2015 It was pretty funny when Trask decided to hold Darth Bandon with empty hands. Quote
Kexikus Posted October 12, 2015 Posted October 12, 2015 Have you sent an email to Hayze to update his mod? No, I haven't as I thought she'd see my post here but I forgot that she hasn't been very active here lately so I'll write him tomorrow. Edit: I can't find any email adress to write her :/ Quote
Kexikus Posted October 18, 2015 Posted October 18, 2015 I just found out that animation 54, labeled "dance1" is not the standard dance animation but one for a different Bith instrument, so that one has it's "hideequippeditems" set to 0 too. (I don't know if that instrument is used in TSL, but it is in K1 and it won't hurt to be safe in TSL by setting it to 0 anyway.) Quote
Salk Posted August 13, 2016 Posted August 13, 2016 There is another bug. In Taris, when you leave the hideout for the first time, a Sith Patrol is interrogating two aliens. One talks back. The Sith there should be holding a blaster rifle when he shoots him. It is missing. Quote
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