Hassat Hunter Posted July 22, 2012 Posted July 22, 2012 View File Peragus Sith Troops To Sith Assassins ========================================================A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATIONPeragus Sith Troops To Sith Assassins======================================================== Author: Hassat HunterPM: Contact me at the Deadly Stream ForumsName: Peragus Sith Troops To Sith Assassins Filename: SithToAssassins.rarDate Released: 22 July 2012 1. Description:----------This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins. 2. Install:----------(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game. Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. SPECIAL:Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2! Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall:----------The files listed below may have been modified during the installation of this mod:Within "C:\Program Files\LucasArts\SWKotOR2\Modules"107PER.mod005EBO.mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall;1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs:----------There are no known issues that will develop as a result of installing this mod properly.Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name). 6. Distribution Notes:----------This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks:----------My thanks go out to:The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Hassat Hunter Submitted 07/22/2012 Category Mods TSLRCM Compatible Quote
Darth Paulus Posted July 23, 2012 Posted July 23, 2012 This is AWESOME mod! A real must-have for the players who want TSL story to be built a little bit more logically. Anyway, never liked those Sith Troops that appeared on Peragus out of nowhere... :-) Can't wait to try it in 1.8. Thanks, Hassat! Quote
Mandalore Posted July 23, 2012 Posted July 23, 2012 I seem to have a problem: • Installation started 23/07/2012 12:36:06... • Installing unmodified files... • Error: Destination file "Modules\107PER.mod" does not exist at the specified location! Skipping section... • Done. Some changes may have been applied, but 1 errors were encountered! That's installing part 1. Quote
bendarby24 Posted July 23, 2012 Posted July 23, 2012 have u run the install twize becaue that what he said to do, but that all i can think off Quote
Hassat Hunter Posted July 23, 2012 Author Posted July 23, 2012 Apparently, you have no 107PER.mod. You do have TSLRCM installed, right? Then again, I might be ignorant and it's a 1.8 added file, so no-one has that .mod yet... :/ Is it in your modules folder? Quote
milestails Posted July 24, 2012 Posted July 24, 2012 From the screens, it looks like the Assassins are carrying vibroswords and blaster rifles. Is there any way they can wield their quarterstaffs instead? Or lightsabers like in Shem's mod? Quote
Hassat Hunter Posted July 24, 2012 Author Posted July 24, 2012 Yes. But they can't really fire with quarterstaves, so I really don't want to break the mini-game... or change the balance in the ship... Quote
Mandalore Posted July 24, 2012 Posted July 24, 2012 Got 1.7 installed, yes. And I've got the 107PER.rim but not .mod. EDIT: Worked fine after installing RCM 1.8. Quote
shaggoth Posted April 19, 2013 Posted April 19, 2013 weird thing is - on your ship you'll still get invasion of troopers so that's a great mod, but it needs a little patch Quote
Hassat Hunter Posted April 19, 2013 Author Posted April 19, 2013 Nope. You probably only installed half the mod then. You need to run it twice (first part 1, then part 2). If you didn't install part 2, then yes, they wouldn't be updated. No patch needed. Quote
Hassat Hunter Posted April 21, 2013 Author Posted April 21, 2013 It's not ideal, but it's the only way to do it with TSLPatcher... Quote
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