Sign in to follow this  
Hassat Hunter

MOD:Peragus Sith Troops To Sith Assassins

Recommended Posts

Peragus Sith Troops To Sith Assassins


========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Peragus Sith Troops To Sith Assassins
========================================================

Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Peragus Sith Troops To Sith Assassins

Filename: SithToAssassins.rar
Date Released: 22 July 2012

1. Description:
----------
This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.

2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.

Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.

SPECIAL:
Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!

Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
107PER.mod
005EBO.mod

Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.

To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.

4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).

 

6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/

7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


 

Share this post


Link to post
Share on other sites

This is AWESOME mod!

 

A real must-have for the players who want TSL story to be built a little bit more logically. Anyway, never liked those Sith Troops that appeared on Peragus out of nowhere... :-) Can't wait to try it in 1.8.

 

Thanks, Hassat!

Share this post


Link to post
Share on other sites

I seem to have a problem:

 

• Installation started 23/07/2012 12:36:06...

• Installing unmodified files...

• Error: Destination file "Modules\107PER.mod" does not exist at the specified location! Skipping section...

• Done. Some changes may have been applied, but 1 errors were encountered!

 

That's installing part 1.

Share this post


Link to post
Share on other sites

have u run the install twize becaue that what he said to do, but that all i can think off

Share this post


Link to post
Share on other sites

Apparently, you have no 107PER.mod.

You do have TSLRCM installed, right?

 

Then again, I might be ignorant and it's a 1.8 added file, so no-one has that .mod yet... :/

Is it in your modules folder?

Share this post


Link to post
Share on other sites

From the screens, it looks like the Assassins are carrying vibroswords and blaster rifles. Is there any way they can wield their quarterstaffs instead? Or lightsabers like in Shem's mod?

Share this post


Link to post
Share on other sites

Yes. But they can't really fire with quarterstaves, so I really don't want to break the mini-game... or change the balance in the ship...

Share this post


Link to post
Share on other sites

Got 1.7 installed, yes. And I've got the 107PER.rim but not .mod.

 

EDIT: Worked fine after installing RCM 1.8.

Share this post


Link to post
Share on other sites

weird thing is - on your ship you'll still get invasion of troopers :) so that's a great mod, but it needs a little patch :)

Share this post


Link to post
Share on other sites

Nope. You probably only installed half the mod then.

You need to run it twice (first part 1, then part 2). If you didn't install part 2, then yes, they wouldn't be updated.

 

No patch needed.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this